Results 141 to 150 of about 48,579 (315)
Deep Image Deblurring for Non-Uniform Blur: a Comparative Study of Restormer and BANet
Image blur is one of the common degradations on an image. The blur that occurs on the captured images is sometimes non-uniform, with different levels of blur in different areas of the image.
Made Prastha Nugraha +1 more
doaj +1 more source
Research on mosquito feeding preferences and the malaria parasites they transmit is essential for understanding the interactions between hosts, vectors, and parasites. In this study, vertebrate hosts were identified in 72 mosquitoes. Most blood meals (58.7%) came from birds, representing 25 species, while 40.0% came from mammals (13 species), and 1.3 ...
Qin Zhang +8 more
wiley +1 more source
Automatic Colorization of Digital Movies using Decolorization Models and SSIM Index [PDF]
Andrzej Śluzek +2 more
doaj +1 more source
Splatshop: Efficiently Editing Large Gaussian Splat Models
Abstract We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, …) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real‐time performance. Our
Markus Schütz +5 more
wiley +1 more source
Image‐Based Spatio‐Temporal Interpolation for Split Rendering
Abstract Low‐powered devices – such as small form factor head‐mounted displays (HMDs) – struggle to deliver a smooth and high‐quality viewing experience, due to their limited power and rendering capabilities. Cloud rendering attempts to solve the quality issue, but leads to prohibitive latency and bandwidth requirements, hindering use with HMDs over ...
M. Steiner +4 more
wiley +1 more source
Hierarchical Differentiable Fluid Simulation
We introduce a two‐step algorithm that significantly reduces memory usage for solving control problems using differentiable fluid simulation techniques: our method first optimizes for bulk forces at reduced resolution, then refines local details over sub‐domains while maintaining differentiability. In trading runtime for memory, it enables optimization
Xiangyu Kong +4 more
wiley +1 more source
VividHairEdit is an advanced StyleGAN2 inversion system for high‐fidelity hair transfer and editing. Our system features improved structural integration, vibrant appearance representation, and optimized latent code selection, achieving superior generation quality and usability. A user‐friendly sketch interface enables precise modifications that reflect
Eunyeong Choi, Sihun Jin, Dongjoon Kim
wiley +1 more source
NePO: Neural Point Octrees for Large‐Scale Novel View Synthesis
We introduce Neural Point Octrees (NePOs), a scalable radiance field representation that organises point clouds hierarchically for efficient optimisation and rendering of large scale scenes. NePOs enable level of detail selection, joint refinement of appearance and camera poses, and real‐time rendering of hundreds of millions of points.
Noah Lewis +3 more
wiley +1 more source
MaX4Zero: Masked Extended Attention for Zero‐Shot Virtual Try‐On In The Wild
Max4Zero is a zero‐shot, training‐free virtual try‐on method that leverages diffusion priors and extended attention for accurate garment transfer. By warping reference garments and mitigating texture sticking, it achieves superior fidelity, garment preservation and identity consistency over state‐of‐the‐art methods without additional training ...
Nadav Orzech +4 more
wiley +1 more source
RotGS: Rotation‐Guided 3D Gaussian Splatting for Turntable Sequences without Structure‐from‐Motion
Abstract The field of 3D reconstruction from multi‐view images has advanced rapidly thanks to 3D Gaussian Splatting (3DGS), which enables efficient and photorealistic scene representation. However, optimizing 3DGS requires high‐quality images from various viewpoints with accurate camera poses.
Kyumin Kim +3 more
wiley +1 more source

