Results 11 to 20 of about 294,970 (210)
A cognitive hierarchy model of learning in networks [PDF]
This paper proposes a method for estimating a hierarchical model of bounded rationality in games of learning in networks. A cognitive hierarchy comprises a set of cognitive types whose behavior ranges from random to substantively rational.
Choi, S
core +1 more source
Characterising and recognising game-perfect graphs [PDF]
Consider a vertex colouring game played on a simple graph with $k$ permissible colours. Two players, a maker and a breaker, take turns to colour an uncoloured vertex such that adjacent vertices receive different colours.
Andres, Dominique, Lock, Edwin
core +3 more sources
Inequality and Network Formation Games [PDF]
This paper addresses the matter of inequality in network formation games. We employ a quantity that we are calling the Nash Inequality Ratio (NIR), defined as the maximal ratio between the highest and lowest costs incurred to individual agents in a Nash ...
D'Souza, Raissa M., Johnson, Samuel D.
core +1 more source
Decisions in the Basketball Endgame: A Downside of the Three-Point Revolution
Von Neumann’s minimax theorem defines optimal strategic unpredictability in zero-sum games. Empirical evidence from professional sports has been interpreted as positive behavioral evidence for minimax. In this article, we analyze the strategic optimality
Luka Secilmis +3 more
doaj +1 more source
The Evolutionary Price of Anarchy: Locally Bounded Agents in a Dynamic Virus Game [PDF]
The Price of Anarchy (PoA) is a well-established game-theoretic concept to shed light on coordination issues arising in open distributed systems. Leaving agents to selfishly optimize comes with the risk of ending up in sub-optimal states (in terms of ...
Chatterjee, Krishnendu +2 more
core +4 more sources
Hva Star Wars og Game of Thrones kan lære oss om krig
Faget internasjonale relasjoner (IR) byr på en rekke teorier og modeller som kan gjøre verden og årsaker til krig litt mer begripelige. Men hvordan kan man gjøre teoriene mer forståelige?
Torbjørn Pedersen
doaj +1 more source
Public goods and decay in networks [PDF]
We propose a simple behavioral model to analyze situations where (1) a group of agents repeatedly plays a public goods game within a network structure and (2) each agent only observes the past behavior of her neighbors, but is affected by the decisions ...
A Galeotti +17 more
core +2 more sources
Maker-Breaker domination number [PDF]
The Maker-Breaker domination game is played on a graph $G$ by Dominator and Staller. The players alternatively select a vertex of $G$ that was not yet chosen in the course of the game.
Gledel, Valentin +2 more
core +2 more sources
Pharmacologic ascorbate (vitamin C) increases ROS, disrupts cellular metabolism, and induces DNA damage in CRPC cells. These effects sensitize tumors to PARP inhibition, producing synergistic growth suppression with olaparib in vitro and significantly delayed tumor progression in vivo. Pyruvate rescue confirms ROS‐dependent activity.
Nicolas Gordon +13 more
wiley +1 more source
Game Theoretic Formation of a Centrality Based Network
We model the formation of networks as a game where players aspire to maximize their own centrality by increasing the number of other players to which they are path-wise connected, while simultaneously incurring a cost for each added adjacent edge.
Griffin, Christopher, Tatko, Ryan
core +1 more source

