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Doctors in Star Trek: Hugh Culber in Star Trek: Discovery
Early Human Development, 2020Homophobia, prejudice against homosexuals, and heteronormativity the belief that heterosexuality is normative, have both decreased over the decades. Until recently, both were common in Star Trek. This is surprising since while ostensibly writing about the future, cultural norms from the 20th and 21st centuries were still imposed on these narratives ...
V. Grech
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Doctors in Star Trek: Dr. Leonard McCoy in Star Trek: The Next Generation
Early Human Development, 2020Doctors are crucial crewmembers in Star Trek. This paper will discuss the medic who is arguably the most well-known of all of the gesamtkunstwerk's doctors, Leonard Horatio McCoy in Star Trek: The Original Series (1966-69). The core trio of Captain Kirk, the alien Science Officer Spock and Dr.
V. Grech
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Live Long and Prosper: Rebooting Star Trek and Reimagining Fandom
Film Reboots, 2020This chapter looks to Star Trek, a reboot that employed a time travel narrative to simultaneously cast the Star Trek universe as a new continuity and strategically recast iconic characters in a parallel timeline.
Eriny Hanna
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2023
After Star Trek: Enterprise concluded in 2005, Star Trek went on hiatus until the 2009 film Star Trek and its sequels. With the success of these films, Star Trek returned to the small screen with series like Discovery, Picard, and Strange New Worlds. These films and series, in different ways, reflect cultural shifts in Western society.
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After Star Trek: Enterprise concluded in 2005, Star Trek went on hiatus until the 2009 film Star Trek and its sequels. With the success of these films, Star Trek returned to the small screen with series like Discovery, Picard, and Strange New Worlds. These films and series, in different ways, reflect cultural shifts in Western society.
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Springer Series in Immersive Environments, 2011
The original 1966 Star Trek television series spawned movies, books, and a number of solo games for computers and videogame systems, but only on February 2, 2010 did it give birth to a massively multiplayer online game. Importantly, the entire Star Trek franchise was largely supported by the loyalty of a fan subculture, and fans themselves have created
Bainbridge William Sims
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The original 1966 Star Trek television series spawned movies, books, and a number of solo games for computers and videogame systems, but only on February 2, 2010 did it give birth to a massively multiplayer online game. Importantly, the entire Star Trek franchise was largely supported by the loyalty of a fan subculture, and fans themselves have created
Bainbridge William Sims
exaly +2 more sources
While speculation is deemed central to humanity’s evolutionary process and humans’ authenticity, Star Trek makes the argument that the absolute operates as a progressive dialectic. Therefore, when we speculate and garner knowledge we are fulfilling the promise of the absolute, which is rational and leading humanity toward a classless society, free of ...
Gonzalez, George A, George A. Gonzalez
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Rebels or Star Fleet? Investigating Rivalry in Sport and Star Wars/Star Trek Fandom
Rivalry and Group Behavior Among Consumers and Brands, 2021Cody T Håvard +2 more
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“To boldly go where no man has gone before”: how iconic is the Star Trek split infinitive?
Linguistics Vanguard, 2023“To boldly go where no man has gone before”, popularized by the science fiction series Star Trek, has provided an iconic example for the use of split infinitives.
Patricia Ronan, Gerold Schneider
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The language of men and women in Star Trek: The Original Series and Star Trek: Discovery
Linguistics Vanguard, 2023This article investigates the language of men and women in Star Trek: The Original Series and Star Trek: Discovery through corpus analysis. To that end, the transcripts of 13 episodes of The Original Series and five episodes of Discovery were analyzed ...
Tanja Behrens
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Tea, Earl Grey, Hot: Designing Speech Interactions from the Imagined Ideal of Star Trek
International Conference on Human Factors in Computing Systems, 2021Speech is now common in daily interactions with our devices, thanks to voice user interfaces (VUIs) like Alexa. Despite their seeming ubiquity, designs often do not match users’ expectations.
Benett Axtell, Cosmin Munteanu
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