Results 81 to 90 of about 6,587 (215)
Stein's Method and Birth-Death Processes
The representation of a distribution \(Q\) on \(\mathbb{Z}_+\) as the equilibrium distribution of a birth and death process allows a particular realization of Stein's method for \(Q\). The probabilistic argument of \textit{A. Xia} [J. Appl. Probab. 36, No. 1, 287-290 (1999; Zbl 0942.60006)] is extended to yield bounds for the resulting `Stein factors':
Brown, Timothy C., Xia, Aihua
openaire +3 more sources
RETRACTED: Learner emotions and performance in hypercasual VR games with adaptive AI difficulty
Abstract Hypercasual virtual reality games (HVRGs) are widely regarded as cost‐effective tools for rapid skill acquisition, yet the mechanisms that optimise their effectiveness and user acceptance remain insufficiently explored. This mixed‐methods empirical study investigates how playful emotions, characterised by engagement, enjoyment and anxiety ...
Zeeshan Ahmed, Faizan Ahmad, Chen Hui
wiley +1 more source
Bounds on Negative Binomial Approximation to Call Function
In this paper, we develop Stein's method for negative binomial distribution using call function defined by fz(k) = (k - z)+ = max{k - z, 0}, for k ≥ 0 and z ≥ 0.
Amit N. Kumar
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Abstract Beneath the Hong Kong government's enthusiasm for recruiting non‐local undergraduates—including students from the Chinese Mainland and other international regions—lies a longstanding gap in understanding the core meanings and drivers shaping the territory's expanding focus on inward international student mobility (ISM).
Fang Gao +3 more
wiley +1 more source
This paper provides an introduction to the Stein method framework in the context of steady-state diffusion approximations. The framework consists of three components: the Poisson equation and gradient bounds, generator coupling, and moment bounds ...
Anton Braverman, J. G. Dai, Jiekun Feng
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Form flows function: Learner‐centered game Re‐design in a STEM classroom
Abstract Re‐designing games facilitates interest‐driven learning and immerses learners in systems thinking. However, there are limited studies exploring how the form and function of tabletop games influence learners' design decisions and learning experiences. To address this gap, we conducted a mixed‐methods study in a STEM classroom in western Canada.
Farzan Baradaran Rahimi +2 more
wiley +1 more source
Abstract This study examines the under‐theorized political role and identity of Chinese international students, who emerge as significant actors caught between U.S. soft power ambitions and rising geopolitical suspicion. Amid escalating U.S.‐China tensions, these students are forced to confront environments shaped by competing geopolitical discourses ...
Jing Yu
wiley +1 more source
A nonuniform local limit theorem for Poisson binomial random variables via Stein’s method
We prove a nonuniform local limit theorem concerning approximation of the point probabilities P ( S = k ) $P(S=k)$ , where S = ∑ i = 1 n X i $S=\sum_{i=1}^{n}X_{i}$ , and X 1 , … , X n $X_{1},\ldots ,X_{n}$ are independent Bernoulli random variables with
Graeme Auld, Kritsana Neammanee
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The Approximate Message Passing (AMP) algorithm efficiently reconstructs signals which have been sampled with large i.i.d. sub-Gaussian sensing matrices.
Charles Millard +3 more
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Symmetric KL-divergence by Stein’s method
33 ...
Yao, Liu-Quan, Liu, Song-Hao
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