Results 181 to 190 of about 486,525 (308)

‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran   +3 more
wiley   +1 more source

Neural correlates reveal separate stages of spontaneous face perception. [PDF]

open access: yesCommun Psychol
Robinson AK   +4 more
europepmc   +1 more source

Exploring the relationship between entertainment and education in anatomy public engagement: A qualitative examination of anatomists' perspectives

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Entertainment is deeply rooted in education, from wise‐cracking teachers to health documentaries. In the context of anatomy, this already complex relationship is entwined with deeply significant ethical considerations, often related to the field's reliance on human tissue, yet it remains unexplored.
Lucas D. Wilmshurst   +4 more
wiley   +1 more source

A Re-Exploration of our Unconscious: What We Have Come To Unmask; What Still Lies Beneath. [PDF]

open access: yesIntegr Psychol Behav Sci
Tsikandilakis M   +7 more
europepmc   +1 more source

A practical guide to using diary methods in qualitative research

open access: yesAnatomical Sciences Education, EarlyView.
Abstract The use of qualitative methods is growing in anatomical sciences education. While common qualitative methods such as interviews and focus groups can provide rich insights into participant experiences, there is a wide variety of other qualitative methods that are ideal for different research topics.
Georgina C. Stephens   +2 more
wiley   +1 more source

Engagement and cognitive load of upper‐year medical trainees during mixed reality–enhanced dissection

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Mixed reality (MR) offers a way to visualize and manipulate complex digital objects in three dimensions, which is particularly beneficial for human anatomy. However, implementing MR effectively requires a deep understanding of its effects on cognitive processes.
Geoffroy P. J. C. Noel   +5 more
wiley   +1 more source

Medical Jargon: A game‐based anatomy and physiology review for high school students in a summer pathway program

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Active learning strategies, particularly game‐based learning (GBL), have been shown to enhance student engagement and knowledge acquisition across various educational contexts. This study investigates the impact of a GBL activity, “Medical Jargon,” for high school students learning anatomy and physiology while participating in the 2024 Summer ...
Andrew Bloh   +4 more
wiley   +1 more source

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