Results 211 to 220 of about 426,946 (324)
Impact of digital games on early creative expression in children: longitudinal study based on experimental intervention. [PDF]
Zhang W, Sun S, Gao W, Chen P.
europepmc +1 more source
Abstract Human–wildlife interactions are becoming more common as we progress through the Anthropocene. People tend to feed wildlife more regularly as it is often popularised by social media and can counteract their disconnect from the natural world. These interactions impact wildlife behaviour, feeding ecology and zoonotic transmission dynamics. Due to
Jane Faull +9 more
wiley +1 more source
ABSTRACT Engineering design provides students with unique opportunities to engage with disciplinary knowledge and practices by engaging with technologies and each other through the design process. In this paper, we identify how the co‐construction of an engineering afterschool club culture supported students’ engagement in epistemic practices of ...
Kathryn M. Bateman +3 more
wiley +1 more source
The Impact of Digital Storytelling on Learning Outcomes and Student Satisfaction in Psychology Education for Nursing and Midwifery Students: A Quasi-Experimental Study. [PDF]
Noorshadi M +3 more
europepmc +1 more source
Somatic Skill Transmission as Storytelling: The Role of Embodied Judgment in Taijutsu Practice
Katja Pettinen
openalex +2 more sources
ABSTRACT Immersive learning environments, such as serious educational games (SEGs), offer promising opportunities for enhancing elementary students' science learning outcomes and fostering their interest in science. These environments allow learners to explore scientific phenomena in ways traditional instruction cannot replicate.
Georgia W. Hodges, Kayla Flanagan
wiley +1 more source
Digital Storytelling to Reduce Hispanic Parents' COVID-19 Vaccine Hesitancy: A Pilot Randomized Controlled Trial. [PDF]
Kim SW +6 more
europepmc +1 more source
ABSTRACT This study seeks to better understand the unique sensemaking assets that rural families weave into their outdoor learning experience while using a location‐based mobile app focused on healthy habitats for solitary bees. The project included mobile augmented reality (AR) technologies, which are increasingly used as educational tools at informal
Lucy R. McClain +3 more
wiley +1 more source
Influencer Marketing in Rural Tourism: Enhancing Destination Image and Encouraging Homestay Choices. [PDF]
Chauhan R +5 more
europepmc +1 more source

