Enhancing intercultural competence in technical higher education through AI-driven frameworks. [PDF]
Zhang Q+2 more
europepmc +1 more source
Exploring the landscape of GenAI and education literature: A taxonomy of themes and sub‐themes
Abstract The research landscape surrounding Generative Artificial Intelligence (GenAI) and education is rapidly expanding, characterised by a dynamic array of themes and sub‐themes. This paper aims to construct a comprehensive taxonomy that categorises the current literature on the integration of GenAI in educational settings.
Sam Clarke
wiley +1 more source
Comparison of flipped classroom and lecture-based models in a radiology residency training program. [PDF]
Hou W+6 more
europepmc +1 more source
Abstract This study explores the multifaceted dynamics of student sentiment towards artificial intelligence (AI)‐based education by integrating sentiment analysis techniques with statistical methods, including Monte Carlo simulations and decision tree modelling, alongside qualitative grounded theory analysis.
Volkan Duran+2 more
wiley +1 more source
The efficacy of the BOPPPS teaching model in clinical and health education: a systematic review and meta-analysis. [PDF]
Zhu J+5 more
europepmc +1 more source
Graduates' conceptions of meaningful work
Abstract This paper explores how meaningful work is conceptualised by recent graduates. Whilst the imperative to maximise economic returns from higher education (HE) endures in HE policy, less attention is given to how meaningful work is and its relationship to values and identities.
Michael Tomlinson, Manuel Souto‐Otero
wiley +1 more source
Impact of a "Digital Health" Curriculum on Students' Perception About Competence and Relevance of Digital Health Topics for Future Professional Challenges: Prospective Pilot Study. [PDF]
Kröplin J, Maier L, Lenz JH, Romeike B.
europepmc +1 more source
Subjectivity, teaching and learning: cultural-historical approach in academic works
Marisa Irene Siqueira Castanho+1 more
openalex
Learner emotions and performance in hypercasual VR games with adaptive AI difficulty
Abstract Hypercasual virtual reality games (HVRGs) are widely regarded as cost‐effective tools for rapid skill acquisition, yet the mechanisms that optimise their effectiveness and user acceptance remain insufficiently explored. This mixed‐methods empirical study investigates how playful emotions, characterised by engagement, enjoyment and anxiety ...
Zeeshan Ahmed, Faizan Ahmad, Chen Hui
wiley +1 more source