Phong‐Rodrigues Extrinsic Vector‐Field Processing
Abstract We introduce a new extrinsic discretization of tangent vector fields on triangle meshes that is continuous, with bounded derivatives that are continuous almost everywhere, supporting pointwise evaluation and integration of differential operators.
Hongyi Liu +4 more
wiley +1 more source
FedHSFV: Federated Learning for Finger Vein Recognition via Hierarchical Decoupling and Subspace Metric. [PDF]
Zhou X, Wang Y, Cui J, Guo J, Ren H.
europepmc +1 more source
Abstract We propose a novel framework for the statistical modeling and analysis of the spatio‐temporal shape variability in articulated 4D (i.e., 3D + time) shapes such as human bodies and animals. We treat articulated 3D shapes, represented using parametric models such as SMPL or its variants, as elements of the product space of shape and pose ...
Z. Li, A. Amrani, S. Rai, H. Laga
wiley +1 more source
Automatic Modal Parameter Identification for Offshore Wind Turbines Using Modified Clustering-Based Methodology. [PDF]
Yang Y, Liang F, Zhu Q, Zhang H.
europepmc +1 more source
Tangent Blow‐Ups for Processing Non‐Manifold Geometry
Abstract Many geometry processing pipelines implicitly assume their input data is a manifold, or is sampled from one, with a unique tangent plane at every point. Geometric data, however, routinely contains sharp features like edges, corners, self‐intersections, branching junctions, and other singularities, rendering standard methods ill‐defined at ...
Alice Petrov +3 more
wiley +1 more source
Robust Real-Time DOA Estimation for Outdoor Vehicle Acoustic Sources Using Dynamic-Pruning GCC-PHAT and Adaptive Forgetting Factor OPAST-MUSIC. [PDF]
Hu X, Zhang J, Ma H, Shi J, Du Y.
europepmc +1 more source
Optimized and Aligned Anisotropic Monte Carlo Sampling Patterns
Abstract Path tracing uses Monte Carlo integration to solve the rendering equation by evaluating the integrand at random sampling points. The convergence rate of the error can be significantly improved by using correlated instead of random sampling, especially on smooth integrands.
Mirco Werner +2 more
wiley +1 more source
GNOCHI: Generative Neural mOdel for Close Human‐Human Interactions
Abstract Creating realistic 3D human‐human interactions in virtual environments is challenging due to the high degrees of freedom in human body and the need for physically accurate poses that do not collide with each other. Traditional methods for humanhuman interaction are based on motion tracking or 3D body reconstruction, but lack generative ...
Gonzalo Gómez‐Nogales +3 more
wiley +1 more source
Exploring the chemical space of transition-metal cluster thermodynamics via automated first-principles calculations and machine learning. [PDF]
Li NZ +5 more
europepmc +1 more source
Closing Trajectories: Equation‐Free Cyclic Animation via Koopman Surrogates
Abstract Cyclic animation is widely used in computer graphics and interactive content. It supports seamless playback in games, VR, and interactive simulation, where short clips must repeat smoothly over long durations. Converting an observed non‐cyclic trajectory into a seamless loop is challenging because the endpoint states of the observed sequence ...
Shixun Huang +4 more
wiley +1 more source

