Results 101 to 110 of about 87,896 (215)

Optimizing Free‐Form Grid Shells with Reclaimed Elements under Inventory Constraints

open access: yesComputer Graphics Forum, EarlyView.
Abstract We propose a method for designing 3D architectural free‐form surfaces, represented as grid shells with beams sourced from inventories of reclaimed elements from dismantled buildings. In inventory‐constrained design, the reused elements must be paired with elements in the target design.
Andrea Favilli   +4 more
wiley   +1 more source

Adaptive Multi‐view Radiance Caching for Heterogeneous Participating Media

open access: yesComputer Graphics Forum, EarlyView.
Abstract Achieving lifelike atmospheric effects, such as fog, is essential in creating immersive environments and poses a formidable challenge in real‐time rendering. Highly realistic rendering of complex lighting interacting with dynamic fog can be very resource‐intensive, due to light bouncing through a complex participating media multiple times.
P. Stadlbauer   +6 more
wiley   +1 more source

Real‐time procedural resurfacing using GPU mesh shader

open access: yesComputer Graphics Forum, EarlyView.
Abstract Real‐time rendering of complex environments and detailed objects is challenging due to the geometric generation cost and its associated memory requirements. Traditional methods often rely on precomputed procedural details, limiting flexibility and realtime interaction.
Josué Raad   +4 more
wiley   +1 more source

3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods

open access: yesComputer Graphics Forum, EarlyView.
Abstract 3D Gaussian Splatting (3DGS) has emerged as a cutting‐edge technique for real‐time radiance field rendering, offering state‐of‐the‐art performance in terms of both quality and speed. 3DGS models a scene as a collection of three‐dimensional Gaussians, with additional attributes optimized to conform to the scene's geometric and visual properties.
M. T. Bagdasarian   +6 more
wiley   +1 more source

Local Search and the Evolution of World Models

open access: yesTopics in Cognitive Science, EarlyView., 2023
Abstract An open question regarding how people develop their models of the world is how new candidates are generated for consideration out of infinitely many possibilities. We discuss the role that evolutionary mechanisms play in this process. Specifically, we argue that when it comes to developing a global world model, innovation is necessarily ...
Neil R. Bramley   +3 more
wiley   +1 more source

Terrain descriptors for landscape synthesis, analysis and simulation

open access: yesComputer Graphics Forum, EarlyView.
Abstract Synthetic landscape generation is an active research area within Computer Graphics. Algorithms for terrain synthesis and ecosystem simulations often rely on simple descriptors such as slope, light accessibility, and drainage area. Typically, the results are assessed from a perceptual standpoint, focusing primarily on visual plausibility. Other
O. Argudo   +3 more
wiley   +1 more source

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