Adaptive fuzzy neural super-twisting control of micro gyroscope sensor. [PDF]
Xie J, Fei J.
europepmc +1 more source
Optimizing Free‐Form Grid Shells with Reclaimed Elements under Inventory Constraints
Abstract We propose a method for designing 3D architectural free‐form surfaces, represented as grid shells with beams sourced from inventories of reclaimed elements from dismantled buildings. In inventory‐constrained design, the reused elements must be paired with elements in the target design.
Andrea Favilli+4 more
wiley +1 more source
Adaptive Multi‐view Radiance Caching for Heterogeneous Participating Media
Abstract Achieving lifelike atmospheric effects, such as fog, is essential in creating immersive environments and poses a formidable challenge in real‐time rendering. Highly realistic rendering of complex lighting interacting with dynamic fog can be very resource‐intensive, due to light bouncing through a complex participating media multiple times.
P. Stadlbauer+6 more
wiley +1 more source
Estimating multiplicity of infection, haplotype frequencies, and linkage disequilibria from multi-allelic markers for molecular disease surveillance. [PDF]
Tsoungui Obama HCJ, Schneider KA.
europepmc +1 more source
Real‐time procedural resurfacing using GPU mesh shader
Abstract Real‐time rendering of complex environments and detailed objects is challenging due to the geometric generation cost and its associated memory requirements. Traditional methods often rely on precomputed procedural details, limiting flexibility and realtime interaction.
Josué Raad+4 more
wiley +1 more source
Single Image Super-Resolution via Wide-Activation Feature Distillation Network. [PDF]
Su Z+6 more
europepmc +1 more source
3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods
Abstract 3D Gaussian Splatting (3DGS) has emerged as a cutting‐edge technique for real‐time radiance field rendering, offering state‐of‐the‐art performance in terms of both quality and speed. 3DGS models a scene as a collection of three‐dimensional Gaussians, with additional attributes optimized to conform to the scene's geometric and visual properties.
M. T. Bagdasarian+6 more
wiley +1 more source
Local Search and the Evolution of World Models
Abstract An open question regarding how people develop their models of the world is how new candidates are generated for consideration out of infinitely many possibilities. We discuss the role that evolutionary mechanisms play in this process. Specifically, we argue that when it comes to developing a global world model, innovation is necessarily ...
Neil R. Bramley+3 more
wiley +1 more source
Remote sensing image Super-resolution reconstruction by fusing multi-scale receptive fields and hybrid transformer. [PDF]
Liu D, Zhong L, Wu H, Li S, Li Y.
europepmc +1 more source
Terrain descriptors for landscape synthesis, analysis and simulation
Abstract Synthetic landscape generation is an active research area within Computer Graphics. Algorithms for terrain synthesis and ecosystem simulations often rely on simple descriptors such as slope, light accessibility, and drainage area. Typically, the results are assessed from a perceptual standpoint, focusing primarily on visual plausibility. Other
O. Argudo+3 more
wiley +1 more source