Results 31 to 40 of about 42,089 (148)
Arachne Challenges Minerva: The Spinning Out of Long Narrative in World of Warcraft and Buffy the Vampire Slayer [PDF]
My focus here is to explore the ways in which World of Warcraft can be said to have a long narrative. Core to my argument is that 'worldness' is key to understanding how it is that long narrative can be sustained and make sense.
Krzywinska, T
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Aesthetic Revolution: How Art Shapes Social Worlds
ABSTRACT Art inhabits the imagination, but can it influence real‐world issues? While some scholars cast art as autonomous from moral and civic life, others see it as deeply entangled with the social world. We address this debate by synthesizing evidence on art's social influence across literature, music, visual art, and film.
Eftychia Stamkou, Dacher Keltner
wiley +1 more source
Waiting for a Release: The Expectation in Virtual Gaming Communities
ABSTRACT This study examines how virtual gaming communities influence and maintain player expectations before, during, and after a game's release. A mixed‐methods study was conducted, comprising a netnography followed by an experiment. First, a netnographic study was conducted over 12 months, tracking communities to understand player behavior and ...
Lucas Lopes Ferreira de Souza +4 more
wiley +1 more source
Drawing back the veil: the socio-psychological correlates of paranormal belief among 13- to 15-year-old adolescents [PDF]
This study examines the socio-psychological profile of young people who believe that it is possible to contact the spirits of the dead. Data provided by 33,982 13- to 15-year-old pupils throughout England and Wales demonstrated that almost one in three ...
Francis, Leslie J., Williams, Emyr
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ABSTRACT Background Despite legal mandates, children with disabilities in Bangladesh experience persistent exclusion due to a widening policy‐practice gap. Although the government has ratified the UNCRPD and committed to SDG 4, the implementation of inclusive education policies has been inconsistent and limited.
Abdullaha Al Mamun +1 more
wiley +1 more source
The Legend You Thought You Knew: Text and Screen Representations of Puteri Gunung Ledang [PDF]
This article traces the evolution of narratives about the supernatural woman said to live on Gunung Ledang, from oral folklore to sixteenth-century courtly texts to contemporary films.
Hijjas, Mulaika
core +1 more source
ABSTRACT The media we consume may shape our cognition, emotion, and behavior. While violent media effects on aggression have been studied extensively, one popular media genre has escaped scrutiny until now: true crime, featuring real stories of assault, murder, or serial killings.
Corinna M. Perchtold‐Stefan +5 more
wiley +1 more source
Faster than a speeding bullet, more powerful than a locomotive, able to rule by sense of smell! Superhuman Kingship in the Prophetic Books [PDF]
An exploration of the Hebrew Bible's prophetic literature vis-à-vis Science Fiction and Science Fiction ...
Frauke Uhlenbruch, Ian Wilson
core +1 more source
When should firms watch for cross‐industry competition? A demand‐side perspective
Abstract Research Summary Research on competitor identification has primarily focused on intra‐industry competition. However, cross‐industry competitive threats are prevalent and consequential. We adopt a consumer‐oriented perspective to examine how consumer perceptions shape de facto competition across industry boundaries.
Ying Li, Samira Reis, Olga M. Khessina
wiley +1 more source
Nyau masked dancers embodying a variety of people, animals, and objects appear at many public events in Chewa areas of Malawi. Understood to be the physical manifestation of ancestral spirits, these entities are classified as ‘not human’ and transgress ordinary morality, mocking and threatening audiences.
Sam Farrell
wiley +1 more source

