Results 231 to 240 of about 12,083,844 (366)
We present an economically viable approach for synthesizing carbon nanomaterials derived from discarded cigarette filters, an abundant environmental pollutant. The resulting material exhibits desirable characteristics, including a well‐defined stacking structure, high porosity, and a substantial specific surface area, making it suitable as an active ...
Akash Sivanandan+5 more
wiley +1 more source
Two giants: Giant cell arteritis causing a giant pulmonary artery aneurysm. [PDF]
Stevens M+3 more
europepmc +1 more source
Optical Spectroscopy of T Dwarfs
Adam J. Burgasser, J. Davy Kirkpatrick
openalex +2 more sources
2MASS Data Mining and the M, L, and T Dwarf Archives [PDF]
J. Davy Kirkpatrick
openalex +1 more source
Consumer Adoption of Internet of Things
ABSTRACT The Internet of Things (IoT), a pivotal technology in enhancing user connectivity, faces a paradox: its widespread potential yet limited consumer adoption. This study addresses this dichotomy by synthesizing a large‐scale meta‐analytic structural equation modeling (MASEM) and hierarchical linear meta‐analysis (HiLMA) of 2736 effect sizes from ...
Wagner Junior Ladeira+6 more
wiley +1 more source
Leveraging corona virus disease 2019 vaccination to promote hepatitis C screening
Abstract Health care initiatives, such as hepatitis C virus (HCV) screening, have been greatly overshadowed by the corona virus disease 2019 (COVID‐19) pandemic. However, COVID‐19 vaccination programs also provide an opportunity to engage with a high volume of people in a health care setting.
Aaron Vanderhoff+17 more
wiley +1 more source
Machine Learning simulations reveal oxygen's phase diagram and thermal properties at conditions relevant to white dwarfs. [PDF]
Wang Y+10 more
europepmc +1 more source
Negative energy dust acoustic waves evolution in a dense magnetized quantum Thomas-Fermi plasma. [PDF]
Abd-Elzaher M, Atteya A.
europepmc +1 more source
Consumer Emotions and Personality Traits in Augmented Reality
ABSTRACT Augmented reality (AR) is an immersive and personalizable technology that has entered and expanded within the consumer market, yet the dynamics of valence, especially in relation to both positive and negative emotions and traits, remain underexplored.
Pei‐Shan Soon, Weng Marc Lim
wiley +1 more source