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Terra ludus, terra paidia, terra prefab

Proceedings of the 5th Australasian Conference on Interactive Entertainment, 2008
Videogames and virtual worlds are a rich source of spatial interaction. These digitally coded environments have been specifically constructed to host particular forms of activity. They range from single player games to vast social networks. But how is play spatialized in videogames and virtual worlds?
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Terra

ACM Transactions on Sensor Networks, 2015
Terra is a system for programming wireless sensor network (WSN) applications. It combines the use of configurable virtual machines with a reactive scripting language that can be statically analyzed to avoid unbounded execution and memory conflicts. This approach allows the flexibility of remotely uploading code on motes to be combined with a set of ...
Adriano Branco   +4 more
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Terra

ACM SIGPLAN Notices, 2013
High-performance computing applications, such as auto-tuners and domain-specific languages, rely on generative programming techniques to achieve high performance and portability. However, these systems are often implemented in multiple disparate languages and perform code generation in a separate process from program execution, making certain ...
Zachary DeVito   +4 more
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