Results 251 to 260 of about 430,676 (297)
Some of the next articles are maybe not open access.
2007
Synthesizing terrain or adding detail to terrains manually is a long and tedious process. With procedural synthesis methods this process is faster but more difficult to control. This paper presents a new technique of terrain synthesis that uses an existing terrain to synthesize new terrain.
John Brosz +2 more
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Synthesizing terrain or adding detail to terrains manually is a long and tedious process. With procedural synthesis methods this process is faster but more difficult to control. This paper presents a new technique of terrain synthesis that uses an existing terrain to synthesize new terrain.
John Brosz +2 more
openaire +3 more sources
IEEE Computer Graphics and Applications, 2015
January/February CGaA artist Paul Griffitts does all his work with a free fractal rendering program called Mandelbulb 3D (MB3D). Especially with Labyrinth, the cover image, he implements various parameters for specific effects. Griffitts says he likes the effects that can be created through various coloring options and the application of different maps-
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January/February CGaA artist Paul Griffitts does all his work with a free fractal rendering program called Mandelbulb 3D (MB3D). Especially with Labyrinth, the cover image, he implements various parameters for specific effects. Griffitts says he likes the effects that can be created through various coloring options and the application of different maps-
openaire +2 more sources
2009 21st IEEE International Conference on Tools with Artificial Intelligence, 2009
"Smart Terrain" is an efficient algorithm used in many games, in which objects that meet needs transmit signals to non-player characters with those needs, influencing the character to move towards those objects. We describe how probabilistic reasoning can be added to this algorithm, enabling an object to broadcast that it "may" meet a need with a ...
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"Smart Terrain" is an efficient algorithm used in many games, in which objects that meet needs transmit signals to non-player characters with those needs, influencing the character to move towards those objects. We describe how probabilistic reasoning can be added to this algorithm, enabling an object to broadcast that it "may" meet a need with a ...
openaire +3 more sources
2016
Although much has been written about the basic incompatibility of the dominant quantitative research model in psychotherapy and the qualitative preferences of the practitioner community, the recent developments detailed in this chapter have resulted in a growing rapprochement on both sides in the service of pragmatically improving the effectiveness of ...
Daniel B. Fishman, David J.A. Edwards
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Although much has been written about the basic incompatibility of the dominant quantitative research model in psychotherapy and the qualitative preferences of the practitioner community, the recent developments detailed in this chapter have resulted in a growing rapprochement on both sides in the service of pragmatically improving the effectiveness of ...
Daniel B. Fishman, David J.A. Edwards
openaire +1 more source
Terrains philosophiques, terrains politiques
Les terrains comme laboratoire philosophique : enquêter, se laisser affecter, se déplacer pour repenser les relations de pouvoir et de domination.Cet ouvrage explore une démarche originale : celle des « terrains philosophiques ». Plutôt que de concevoir la philosophie comme une activité purement spéculative, les auteurs et autrices revendiquent un ...Lavault, Théophile +24 more
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Proceedings of the International Conference on Computer Graphics Theory and Applications, 2012
ROCCA, LUIGI +2 more
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ROCCA, LUIGI +2 more
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Geomorphometry and terrain analysis: data, methods, platforms and applications
Earth-Science Reviews, 2022Josef Strobl +2 more
exaly

