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Texture features based on texture spectrum

Pattern Recognition, 1991
Abstract Texture is an important spatial feature useful for identifying objects or regions of interest in an image. This paper presents a new set of textural measures derived from the texture spectrum. The proposed features extract textural information of an image with a more complete respect of texture characteristics (in all the eight directions ...
Dong-Chen He, Li Wang 0002
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Textural filters based on the texture spectrum

Pattern Recognition, 1991
Abstract Conventional digital filtering techniques, based on classical Fourier analysis (that is, low-pass, high-pass and band-pass), are widely used in digital image processing. Unsatisfaction may be encountered when applying these filters to texture analysis of images, where one needs some specific spatial filters which are able to transform an ...
Dong-Chen He, Li Wang 0002
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Shading into texture

Artificial Intelligence, 1986
Current shape-from-shading and shape-from-texture methods are applicable only to smooth surfaces, while real surfaces are often rough and crumpled. To extend such methods to real surfaces we must have a model that also applies to rough surfaces. The fractal surface model provides a formalism that is competent to describe such natural 3-D surfaces and ...
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Compact color–texture description for texture classification

Pattern Recognition Letters, 2015
We show that combining multiple texture description methods significantly improves the performance compared to using the single best texture method alone.We further propose to use information theoretic compression approach to compress high-dimensional multi-texture features into a compact heterogeneous texture representation.We perform a comprehensive ...
Khan, Fahad Shahbaz   +5 more
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Texture Compression

2013 Data Compression Conference, 2013
We characterize ``visual textures'' as realizations of a stationary, ergodic, Markovian process, and propose using its approximate minimal sufficient statistics for compressing texture images. We propose inference algorithms for estimating the ``state'' of such process and its ``variability''. These represent the encoding stage.
Georgios Georgiadis   +2 more
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Lapped textures

Proceedings of the 27th annual conference on Computer graphics and interactive techniques - SIGGRAPH '00, 2000
We present for creating texture over an surface mesh using an example 2D texture. The approach is to identify interesting regions (texture patches) in the 2D example, and to repeatedly paste them onto the surface until it is completely covered. We call such a collection of overlapping patches a lapped texture.
Emil Praun   +2 more
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TEXTURE OF CARROTS

Journal of Texture Studies, 1970
Abstract Shear and compression strengths of individual carrots were measured with the Instron Universal Testing Machine. Compression correlated highly, but shear poorly, with sensory hardness as judged by compressing and flexing. The study confirmed the usefullness of the coefficient of compression in predicting textural quality of carrots.
P L, Howard, D E, Heinz
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Metamaterial Textures

Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
We present metamaterial textures---3D printed surface geometries that can perform a controlled transition between two or more textures. Metamaterial textures are integrated into 3D printed objects and allow designing how the object interacts with the environment and the user's tactile sense.
Alexandra Ion   +4 more
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Texture Splicing

Computer Graphics Forum, 2009
AbstractWe propose a new texture editing operation called texture splicing. For this operation, we regard a texture as having repetitive elements (textons) seamlessly distributed in a particular pattern. Taking two textures as input, texture splicing generates a new texture by selecting the texton appearance from one texture and distribution from the ...
Yiming Liu 0001   +5 more
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Floating Textures

Computer Graphics Forum, 2008
AbstractWe present a novel multi‐view, projective texture mapping technique. While previous multi‐view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or camera calibration are imprecise, we propose a texturing algorithm that warps (“floats”) projected textures during run‐time to preserve crisp, detailed texture ...
Martin Eisemann   +7 more
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