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Improved third-person perspective

Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, 2008
Pre-existing researches [Salamin et al. 2006] showed that Third-Person Perspective (3PP) enhances user navigation in 3D virtual environments by reducing proprio-perception issues. Nevertheless, this approach has shown drawbacks related to occlusions and adaptation time.
Salamin P., Thalmann D., Vexo F.
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Theory of Mind in schizophrenia: First person vs third person perspective

Consciousness and Cognition, 2004
Patients suffering from schizophrenia have an impaired meta-representation also known as Theory of Mind (ToM). Moreover, the presence of delusions or other positive symptoms of schizophrenia has been correlated to poor ToM performances. Lack of insight is a common symptom of schizophrenia and can be considered a critical manifestation of impaired ToM ...
O. Gambini, V. Barbieri, S. Scarone
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Third person perspective augmented reality for high accuracy applications

2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2013
We proposed a 6 degrees of freedom augmentation system aimed at meeting the high accuracy requirements of engineering tasks. A stationary panoramic video camera captures a stream that is augmented by a portable computer. A handheld tablet device located in the same area broadcasts its instantaneous orientation, and receives the augmented view in the ...
Stephane Cote, Philippe Trudel
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Explaining Individual Differences in Third-Person Perception

Communication Research, 2001
Research on social perception and a reassessment of findings from third-person research suggest that an individual's tendency to third-person perception is constrained by his or her perceptual position. For some people (e.g., the less well educated), it is probably less easily possible to perceive others as more susceptible to media effects than ...
Peiser, W., Peter, J.
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Presence experienced in smartphone-based exposure: First and third person perspectives

Journal of Behavioral and Cognitive Therapy, 2021
Abstract Various formats to deliver exposure stimuli have been developed, including video-based stimuli. Virtual reality-based exposure often utilizes a first-person perspective, which is associated with greater presence (e.g., feeling integrated in a virtual world) than third-person perspective.
Matthew C. Arias   +2 more
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Personal Identity and Kant’s Third Person Perspective

Idealistic Studies, 1994
L'A. etudie le Troisieme Paralogisme de la «Critique de la raison pure» ou Kant distingue conscience de soi, conscience de sa propre identite a travers le temps et identite personnelle, redefinissant le rapport empirique entre les perspectives de la premiere personne et de la troisieme personne qui concernent l'aperception du sens interne et la ...
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Perspectives on prediction: Does third-person imagery improve task completion estimates?

Organizational Behavior and Human Decision Processes, 2012
Abstract People typically underestimate the time necessary to complete their tasks. According to the planning fallacy model of optimistic time predictions, this underestimation occurs because people focus on developing a specific plan for the current task and neglect the implications of past failures to meet similar deadlines.
Roger Buehler   +3 more
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Self‐consciousness in autism: A third‐person perspective on the self

Mind & Language, 2020
This paper suggests that autistic people relate to themselves via a third‐person perspective, an objective and explicit mode of access, while neurotypical people tend to access the different dimensions of their self through a first‐person perspective. This approach sheds light on autistic traits involving interactions with others, usage of narratives ...
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Representing Human Hands Haptically or Visually from First-Person versus Third-Person Perspectives

Perception, 2010
Humans can recognise human body parts haptically as well as visually. We employed a mental-rotation task to determine whether participants could adopt a third-person perspective when judging the laterality of life-like human hands. Female participants adopted either a first-person or a third-person perspective using vision (experiment 1) or haptics ...
Ryo, Kitada   +3 more
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