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A Unified Framework for Real Time Motion Completion
Proceedings of the AAAI Conference on Artificial Intelligence, 2022Motion completion, as a challenging and fundamental problem, is of great significance in film and game applications. For different motion completion application scenarios (in-betweening, in-filling, and blending), most previous methods deal with the completion problems with case-by-case methodology designs.
Yinglin Duan +5 more
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Real-Time Motion Capture: An Overview
2016 10th International Conference on Complex, Intelligent, and Software Intensive Systems (CISIS), 2016Many emerging motion-related applications, such as virtual reality, decision making, and health monitoring, demand reliability and quick response upon input changes. Motion capture has been a well-researched topic in the past decades with applications in many industries.
Xudong Zhu, Kin Fun Li
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Provably Constant-Time Motion Planning
2022In many robotic applications, including logistics and manufacturing, robots often operate in semi-structured environments and perform highly repetitive manipulationtasks. Additionally, large parts of these environments are static most of the time. Fast and reliable motion planning is one of the key elements that ensure efficient operations in such ...
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TIME, MOTION, AND PEDIATRIC PRACTICE
Pediatrics, 1966SOME interesting observations of what the modern pediatrician does with his time appear elsewhere in this issue. We believe the results could be applied, with minor variations, to the work of almost any practitioner located in the vicinity of a university teaching center.
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ACM SIGGRAPH 2007 sketches, 2007
Achieving believable motion in real-time is one of the biggest challenges faced by the video game industry. The interactive nature of the medium, combined with the need for hyper responsivity leads to consistently compromised motion. This is particularly common in titles with large numbers of characters that are required to carry out specific tasks ...
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Achieving believable motion in real-time is one of the biggest challenges faced by the video game industry. The interactive nature of the medium, combined with the need for hyper responsivity leads to consistently compromised motion. This is particularly common in titles with large numbers of characters that are required to carry out specific tasks ...
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Real-Time Motion Capture on a Budget
2018The U.S. Army Research Laboratory’s Simulation & Training Technology Center, along with Cole Engineering Services, Inc. and the University of Central Florida have set out to leverage commercial technology with the goal of improving realism, and reducing cost for Army training tasks.
Griffith, Tami +2 more
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A novel approach to real-time motion detection
Proceedings CVPR '88: The Computer Society Conference on Computer Vision and Pattern Recognition, 2003A real-time scheme is introduced that meets a need for fast, reliable, multiple-target motion detection without accurate object velocity or structure measurements. A multiresolution approach decomposes images into a pyramid with several spatial frequency bands to selectively detect motion of interest.
James S. J. Lee, Charlotte Lin
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Real-time motion control on Android platform
The Journal of Supercomputing, 2015Recently, it is increasingly important to provide good real-time performance with the Android platform, since it has been used in industrial devices. The Android platform, however, does not provide a tight real-time guarantee that is required by such industrial devices as robots.
Hyeongseok Kang +3 more
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Real time motion-based authentication for smartwatch
2016 IEEE Conference on Communications and Network Security (CNS), 2016Smartwatches become increasingly powerful and popular. These personal devices carry multiple sensors that continuously measure, collect, and analyze various sensitive personal information. Therefore, a strong and user friendly authentication mechanism is much needed to prevent illegitimate accesses to those devices.
Antwane Lewis, Yanyan Li, Mengjun Xie
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On token-matching in real time motion analysis
1988A token matching scheme for high-level motion analysis has been developed. The goal is real-time usage for-a constrained scenario. The demand for real-time has forced an unsophisticated method, which simply propagates certainties through normalizations.
Henrik I. Christensen, Erik Granum
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