Results 161 to 170 of about 4,752 (263)

The continuity heuristic: Temporal extrapolation in consumer judgment

open access: yesJournal of Consumer Psychology, EarlyView.
Abstract From choosing an established brand over a newcomer to deciding when to replace a product or commit to a subscription, consumers routinely make judgments about how much longer things will last. Across 24 studies (N = 9718), this research introduces and tests the continuity heuristic, an intuitive forecasting strategy in which consumers use how ...
Matthew Fisher, Adam H. Smiley
wiley   +1 more source

Disrupting the Chain of Displaced Aggression: A Review and Agenda for Future Research

open access: yesJournal of Organizational Behavior, EarlyView.
ABSTRACT Displaced aggression refers to instances in which a person redirects their harm‐doing behavior from a primary to a secondary, substitute target. Since the publication of the first empirical article in 1948, there has been a noticeable surge in research referencing this theory in both management and psychology journals.
Constantin Lagios   +4 more
wiley   +1 more source

Do whale-watching experiences and tourist expectations align? A comparison of three Macaronesian destinations. [PDF]

open access: yesPLoS One
Hurtado-Pampín C   +5 more
europepmc   +1 more source

Heat, Health and Holidays: Reported Heat Related Adjustments to Australian Tourist Behaviour

open access: yesInternational Journal of Climatology, EarlyView.
This study assessed how climate‐related hazards affect Australian tourists' travel planning. While 80% of tourists report no impact, the 20% who do experience disruption most commonly change their activities, timing, or destination, with heat and rain affecting the same proportion of tourists across beach, city, nature, and family tourism types ...
Kerstin K. Zander   +7 more
wiley   +1 more source

Modelling Critical Impeding Factors of Gamification Adoption: An ISM‐MICMAC Analysis

open access: yesGlobal Business and Organizational Excellence, EarlyView.
ABSTRACT Gamification is a transformative technology that attracts consumers and motivates them toward desired actions through fun and engagement. Despite its growing popularity and influence on user behavior, gamification faces significant challenges in acceptance and implementation due to behavioral, technological, economic, and regulatory factors ...
Wamika Sharma   +4 more
wiley   +1 more source

Curiosity in calamity: How personal schadenfreude shapes disaster-tourism intentions. [PDF]

open access: yesPLoS One
Joseph J   +4 more
europepmc   +1 more source

Humanism in the Age of Hyperreality: A Speculative Critique of AI Therapybots and the Neoliberal Commodification of Human Beings

open access: yesThe Journal of Humanistic Counseling, EarlyView.
ABSTRACT This article examines the future place of humanistic counseling, assuming the successful mass deployment of artificial intelligence therapy chatbots (AITCs). We systematically identify the limitations of AITCs through the lens of Jean Baudrillard's view on simulacra and hyperreality and identify five collective psychosocial consequences of ...
Brett. D. Wilkinson, Andrew M. Brown
wiley   +1 more source

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