Results 261 to 270 of about 65,211 (301)
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Combining Storytelling Tradition and Pervasive Gaming
2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013In recent years storytelling has gone through various attempts of renaissance, thanks to a recreational storytelling revivalist movement, which has not been largely successful. Pervasive gaming is an all-encompassing branch in gaming and has the potential to reach a large amount of people.
Alavesa Paula, Zanni Daniele
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Early Years Educator, 2009
Traditional games are not only fun to play, they also form a part of our cultural heritage. Jessica Waterhouse explores some of those historical games that are suitable for use in our settings.
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Traditional games are not only fun to play, they also form a part of our cultural heritage. Jessica Waterhouse explores some of those historical games that are suitable for use in our settings.
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GAME AND ICT – FROM TRADITIONAL TO MODERN
ICERI Proceedings, 2020After introducing the concepts of stimulation, thinking, creative thinking, creativity and intelligence, the paper answers the question of when to start stimulating creative and functional thinking, which is closely related to the developmental characteristics of children of appropriate psycho-physical age.
Sandra Kadum +2 more
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Child Care, 2008
Electronic games and toys can be very exciting but Angela Youngman explains why sometimes the old favourites can’t be beaten.
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Electronic games and toys can be very exciting but Angela Youngman explains why sometimes the old favourites can’t be beaten.
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Social norms and the traditional deterrence game
Synthese, 2009Bicchieri (The grammar of society: The nature and dynamics of norms, 2006, xi) presents a formal analysis of norms that answers the questions of "when, how, and to what degree" norms affect human behavior in the play of games. The purpose of this paper is to apply a variation of the Bicchieri norms analysis to generate a model of norms-based play of ...
Lisa J. Carlson, Raymond Dacey
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Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction, 2010
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point out that tangible game objects and spatial interactions amplify emotional impacts in gaming; and the advantage cannot be reproduced in completely digitalized games.
Takahiro Iwata +3 more
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While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point out that tangible game objects and spatial interactions amplify emotional impacts in gaming; and the advantage cannot be reproduced in completely digitalized games.
Takahiro Iwata +3 more
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Computer games and traditional CS courses
Communications of the ACM, 2009Integrating computer games into existing CS courses may help attract students to the field, but there are guidelines to be considered.
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Electronic Augmentation of Traditional Board Games
2004Manufacturers of traditional board games are looking for ideas to innovate their products and keep up with the popularity of modern computer games. We developed an idea of how traditional board games can be augmented with modern technology and how electronics can increase the level of excitement and board game pleasure.
Clim J. de Boer, Maarten H. Lamers
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Nature Games: Traditional Indigenous Games and Environmental Stewardship in Oceania
Sport History ReviewTraditional games are often situated in counter distinction to modern sport forms and are not well understood in Western society or scholarship. However, from these games, we have the opportunity to learn much about local play and physical culture. This article focuses on traditional Indigenous games in Oceania and how they can be used as a lens for ...
Fabian, Tom +2 more
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Marindukanon Traditional Games
Recreational games are part of human experiences, sources of human’s potentials and abilities to live in their delightful community. It is simply defined as an organized form of play that gives children pleasure, enjoyment and happiness. Games provide leisure and recreation for us to be able to escape sadness and boredom.openaire +1 more source

