Results 251 to 260 of about 187,445 (324)
ABSTRACT Consumers' increasing environmental concerns are prompting a shift in fashion consumption, fueling the remarkable growth of the second‐hand market. Over the last decade, this trend has spurred the emergence of a plethora of online platforms dedicated to the resale of pre‐loved fashion items.
Gabriele Murtas, Giuseppe Pedeliento
wiley +1 more source
Personal Values for Sustainable Eating: A Preliminary Investigation of a Value-Based Planned Behavior Model. [PDF]
Del Conte E, Tecuta L, Tomba E.
europepmc +1 more source
Mitigating influence of transcendence on politics perceptions’ negative effects
Diane Lawong +3 more
semanticscholar +1 more source
ABSTRACT Since the #MeToo movement of 2017, consumers have been looking for more diversity and inclusion in their world. As a result, advertisers are implementing strategies such as femvertising and even menvertising to win over this more inclusion‐oriented audience. A large number of studies have focused on women, particularly representations of women
Léa Fauvel +3 more
wiley +1 more source
A network model for human playfulness during war. [PDF]
Rubinstein D +4 more
europepmc +1 more source
Transcendence of values of logarithms of $E$-functions [PDF]
Stéphane Fischler, Tanguy Rivoal
openalex +1 more source
ABSTRACT Psychological targeting refers to personalizing marketing communication based on consumers' psychological characteristics for increased persuasiveness. One of the primary mechanisms underlying such personalization effects is the creation of personal relevance by tailoring communication content to address individual consumer needs.
Kurt Alexander Ackermann +4 more
wiley +1 more source
Use of the Temperament and Character Inventory to describe the effectiveness of Gestalt therapy. [PDF]
Calvet B +5 more
europepmc +1 more source
Waiting for a Release: The Expectation in Virtual Gaming Communities
ABSTRACT This study examines how virtual gaming communities influence and maintain player expectations before, during, and after a game's release. A mixed‐methods study was conducted, comprising a netnography followed by an experiment. First, a netnographic study was conducted over 12 months, tracking communities to understand player behavior and ...
Lucas Lopes Ferreira de Souza +4 more
wiley +1 more source

