Harvesting easter eggs: An exploratory study of enjoying transnarrative media. [PDF]
Watts J, Wing H.
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Creating Digital Sci-Fi Narratives through Multimodal Composing to Promote Adolescent Students' STEM Education. [PDF]
Ran H, Shen J, Smith BE, Wang C.
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Double jeopardy study protocol: mixed-methods study to understand ANHPI college students at the intersection of sexual violence and anti-Asian racism after COVID-19. [PDF]
Park E +8 more
europepmc +1 more source
Quality criteria for evaluating creative and interactive science dissemination in public outreach efforts: A scoping review. [PDF]
Van Even P, Zaman B, Hannes K.
europepmc +1 more source
The light, the dark, and everything else: making sense of young people's digital gaming. [PDF]
Meriläinen M, Ruotsalainen M.
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Gamification and motivation in adolescents. Systematic review from Physical Education. [PDF]
Sal-de-Rellán A +2 more
europepmc +1 more source
The LO-VEg Project-A School-Based Nudging and Communication Intervention to Promote Vegetable and Legume Consumption: Preliminary Evidence from an Ecological Study in Italian Primary Schools. [PDF]
Mattoni S +9 more
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Disinformation a problem for democracy: profiling and risks of consensus manipulation. [PDF]
Pira F.
europepmc +1 more source

