Disinformation a problem for democracy: profiling and risks of consensus manipulation. [PDF]
Pira F.
europepmc +1 more source
IMAGINE Personalities: Augmenting Digital Character Workflows Using Motion Capture, Wearable Sensors, and Live Coding. [PDF]
Baltas D +14 more
europepmc +1 more source
Challenges with using popular entertainment to address mental health: a content analysis of Netflix series 13 Reasons Why controversy in mainstream news coverage. [PDF]
Wang H, Yue Z, S D.
europepmc +1 more source
The role of digital storytelling methods in promoting health-related outcomes among young adults of color: a systematic review. [PDF]
Maragh-Bass AC +12 more
europepmc +1 more source
Dimensions of Interactive Pervasive Game Design: Systematic Review. [PDF]
Kai L, Tan WH, Saari EM.
europepmc +1 more source
Digital literacy in the university setting: A literature review of empirical studies between 2010 and 2021. [PDF]
Gutiérrez-Ángel N +4 more
europepmc +1 more source
From stage to screen: performance language mediation and audience engagement in Chinese and Anglo-American musical theater film adaptations. [PDF]
Lin Q.
europepmc +1 more source
Native Transmedia Storytelling
Las narrativas transmedia se han mostrado como una fórmula exitosa para aunar bajo un mismo esfuerzo creativo diferentes contenidos, generar la implicación de los fans e incrementar los canales para rentabilizar el proyecto. Uno de los retos de la industria audiovisual se encuentra en la apuesta por narraciones transmedia nativas, que no partan del ...
openaire +1 more source
Lostology: transmedia storytelling and expansion/compression strategies
The objective of this article is to analyze Lost from the perspective of transmedia storytelling and to propose a taxonomy of transmedia expansion/compression strategies.
Scolari, Carlos Alberto, 1963-
core
Transmedia storytelling: brands, narratives and storyworlds
In Janaury 2003, when Henry Jenkins published an article in Technology Review entitled Transmedia storytelling: Moving characters from books to films to video games can make them stronger and more compelling nobody could have imagined tha the concept of '
Scolari, Carlos Alberto, 1963-
core

