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Due to their great potential for a variety of applications, digital building models are well established in all phases of building projects. Older stock buildings however frequently lack digital representations, and creating these manually is a tedious ...
Patrick Hübner +3 more
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Constructing hierarchies for triangle meshes [PDF]
We present a method to produce a hierarchy of triangle meshes that can be used to blend different levels of detail in a smooth fashion. The algorithm produces a sequence of meshes M/sub 0/, M/sub 1/, M/sub 2/..., M/sub n/, where each mesh M/sub i/ can be transformed to mesh M/sub i+1/ through a set of triangle-collapse operations.
Gieng, Tran S. +4 more
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An efficient triangle mesh slicing algorithm for all topologies in additive manufacturing
To date, slicing algorithms for additive manufacturing is the most effective for favourable triangular mesh topologies; worst-case models, where a large percentage of triangles intersect each slice plane, take significantly longer to slice than a like ...
B. King, A. Rennie, G. Bennett
semanticscholar +1 more source
Random-Accessible Compressed Triangle Meshes [PDF]
With the exponential growth in size of geometric data, it is becoming increasingly important to make effective use of multilevel caches, limited disk storage, and bandwidth. As a result, recent work in the visualization community has focused either on designing sequential access compression schemes or on producing cache-coherent layouts of ...
Yoon, Sung-Eui, Lindstrom, Peter
openaire +3 more sources
A Digital Twin-Oriented Lightweight Approach for 3D Assemblies
In the design and operation scenarios driven by Digital Twins, large computer-aided design (CAD) models of production line equipment can limit the real-time performance and fidelity of the interaction between digital and physical entities.
Luo Fang, Qiang Liu, Ding Zhang
doaj +1 more source
Decimation of triangle meshes [PDF]
The polygon remains a popular graphics primitive for computer graphics application. Besides having a simple representation, computer rendering of polygons is widely supported by commercial graphics hardware and software. However, because the polygon is linear, often thousands or millions of primitives are required to capture the details of complex ...
William J. Schroeder +2 more
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Developability of triangle meshes [PDF]
Developable surfaces are those that can be made by smoothly bending flat pieces without stretching or shearing. We introduce a definition of developability for triangle meshes which exactly captures two key properties of smooth developable surfaces, namely flattenability and presence of straight ruling lines.
Oded Stein, Eitan Grinspun, Keenan Crane
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The Markov Random Field (MRF) energy function, constructed by existing OpenMVS-based 3D texture reconstruction algorithms, considers only the image label of the adjacent triangle face for the smoothness term and ignores the planar-structure information ...
Shenhong Li +3 more
doaj +1 more source
Practical quad mesh simplification [PDF]
In this paper we present an innovative approach to incremental quad mesh simplification, i.e. the task of producing a low complexity quad mesh starting from a high complexity one.
Cignoni P. +4 more
core +2 more sources
Consensus Control for Reactive Power Sharing Using an Adaptive Virtual Impedance Approach
Reactive power sharing among distributed generators (DGs) in islanded microgrids (MGs) presents control challenges, particularly in the mismatched feeder line condition.
Ahmed S. Alsafran, Malcolm W. Daniels
doaj +1 more source

