Results 301 to 310 of about 110,431 (318)
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Compressing Multiresolution Triangle Meshes
2001In this paper, we consider triangle-based two-dimensional multiresolution complexes, called Multi-Triangulations (MTs), constructed based on a vertex-removal simplification strategy, which is the most common strategy used to build simplified representations of surfaces, e.g., terrains.
DANOVARO, EMANUELE+3 more
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Gradient Field Estimation on Triangle Meshes
201896
MANCINELLI, CLAUDIO+2 more
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Texture growing on triangle mesh
ISSCS 2011 - International Symposium on Signals, Circuits and Systems, 2011Computer graphics applications often use textures to decorate virtual objects without modeling geometric details. These textures can be seamlessly generated from sample textures using texture synthesis algorithms. However, most existing texture synthesis algorithms are designed for rectangular domains and cannot be easily extended to general surfaces ...
Paul Bao, Xiaoho Ma
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Incremental subdivision for triangle meshes
International Journal of Computational Science and Engineering, 2007We introduce incremental subdivision as a new adaptive subdivision method for triangle meshes. While regular (global) subdivisions produce a smooth surface from a given polygon mesh by refining all of its faces, adaptive subdivision produces a surface by refining only some selected areas of the mesh.
Faramarz Samavati, Hamid-Reza Pakdel
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Refinement operators for triangle meshes
Computer Aided Geometric Design, 2002Refinement operators for triangular meshes as used in subdivision schemes or remeshing are discussed. A numbering scheme is presented, covering all refinement operators that (topologically) map vertices onto vertices. Using this characterization, some special properties of n-adic and √3-subdivision are easy to see.
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Fast processing of triangle meshes using triangle fans
International Conference on Shape Modeling and Applications 2005 (SMI' 05), 2006This paper presents a technique for decomposing a triangulated model into a set of triangle fans. We show that the triangle fan representation improves the performance of several fundamental geometric algorithms operating over triangle meshes. We present two accelerated algorithms, one for computing the nearest intersection between a ray and a fan of ...
Eric Galin, Samir Akkouche
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Simplifying and Optimizing Triangle Meshes
2012Smoothing is only one of the processes we generally have to apply to acquired geometry. This chapter discusses several other important algorithms connected by virtue of being simple greedy processes where we improve the mesh by local changes to the mesh connectivity.
François Anton+3 more
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Adaptive Quadrangular Segmentation of Triangle Meshes
Applied Mechanics and Materials, 2007A heuristic approach was presented to automatically partition a triangle meshes into a coarse quadrangular segmentation. The triangle mesh was firstly partitioned into a polygonal segmentation which will further be split into triangular and quadrangular patches.
Shu Dong Xiu, Yang Wang, Han Ming Lv
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Distributed Triangle Mesh Processing
2014We propose a web-based system to remotely and distributedly process triangle meshes. Users can im- plement complex geometric procedures by composing simpler processing tools that, in their turn, can be provided by researchers who publish them as appropriate Web services.
D Cabiddu, M Attene
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1998
A novel algorithm for the encoding of orientable manifold triangle mesh geometry is presented. Mesh connectivity is encoded in a lossless manner. Vertex coordinate data is uniformly quantized and then losslessly encoded. The compression ratios achieved by the algorithm are shown to be significantly better than those of currently available algorithms ...
Touma, Costa, Gotsman, Craig
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A novel algorithm for the encoding of orientable manifold triangle mesh geometry is presented. Mesh connectivity is encoded in a lossless manner. Vertex coordinate data is uniformly quantized and then losslessly encoded. The compression ratios achieved by the algorithm are shown to be significantly better than those of currently available algorithms ...
Touma, Costa, Gotsman, Craig
openaire +1 more source