Results 311 to 318 of about 110,431 (318)
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Single Chart Parameterization of Triangle Meshes

2008
The importance of surface parameterization in the field of Computer Graphics is well understood. Many important applications rely on the construction of a high quality mapping from the 3D surface to a flat domain: texture mapping [1], detail recovering of simplified models [3] and surface re-meshing are the most important and common examples. The first
FABIO ROSSI, BERGAMASCO, Massimo
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A survey of methods for recovering quadrics in triangle meshes

ACM Computing Surveys, 2002
In a variety of practical situations such as reverse engineering of boundary representation from depth maps of scanned objects, range data analysis, model-based recognition and algebraic surface design, there is a need to recover the shape of visible surfaces of a dense 3D point set. In particular, it is desirable to identify and fit simple surfaces of
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Triangle mesh compression

2012
This bachalor work is focused on a compression of triangle mesh problematics. It is started with analysis and trying to find a suitable solution for the Morphome3cs project. This paper is connected to the program I created as an Individual Project and Software Praxis.
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Triangle Mesh Generation: Delaunay Triangulation

2012
In this chapter, the generation of triangle meshes from points is illustrated via the Delaunay triangulation. Apart from Delaunay triangulation being the most common triangulation method, the aim is also to give an overview of the typical issues of point triangulation in general.
Henrik Aanæs   +3 more
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Effects of Noise on Quantized Triangle Meshes

2010
In this paper we measure the effects of noise on the performance of a standard entropy compression algorithm for quantized triangle meshes. In a first experiment, we show that a small amount of added noise may lead to slightly smaller filesizes. The magnitude of stochastic resonance is too small to have any practical applications in mesh compression ...
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CONNECTIVITY COMPRESSION FOR TRIANGLE MESHES

Active Media Technology, 2003
Zhenguo Ding, Haisheng Zhan, Lihua Zhou
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