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Texture growing on triangle mesh

ISSCS 2011 - International Symposium on Signals, Circuits and Systems, 2011
Computer graphics applications often use textures to decorate virtual objects without modeling geometric details. These textures can be seamlessly generated from sample textures using texture synthesis algorithms. However, most existing texture synthesis algorithms are designed for rectangular domains and cannot be easily extended to general surfaces ...
Paul Bao, Xiaoho Ma
openaire   +1 more source

Distributed Triangle Mesh Processing

2014
We propose a web-based system to remotely and distributedly process triangle meshes. Users can implement complex geometric procedures by composing simpler processing tools that, in their turn, can be provided by researchers who publish them as appropriateWeb services.
D Cabiddu, M Attene
openaire   +5 more sources

Incremental subdivision for triangle meshes

International Journal of Computational Science and Engineering, 2007
We introduce incremental subdivision as a new adaptive subdivision method for triangle meshes. While regular (global) subdivisions produce a smooth surface from a given polygon mesh by refining all of its faces, adaptive subdivision produces a surface by refining only some selected areas of the mesh.
Hamid Reza Pakdel, Faramarz F. Samavati
openaire   +1 more source

Conformal equivalence of triangle meshes

ACM Transactions on Graphics, 2008
We present a new algorithm for conformal mesh parameterization. It is based on a precise notion of discrete conformal equivalence for triangle meshes which mimics the notion of conformal equivalence for smooth surfaces.
Springborn, Boris   +2 more
openaire   +3 more sources

NON-RIGID SPECTRAL CORRESPONDENCE OF TRIANGLE MESHES

International Journal of Shape Modeling, 2007
Summary: We present an algorithm for finding a meaningful vertex-to-vertex correspondence between two triangle meshes, which is designed to handle general non-rigid transformations. Our algorithm operates on embeddings of the two shapes in the spectral domain so as to normalize them with respect to uniform scaling and rigid-body transformation.
Jain, Varun   +2 more
openaire   +1 more source

Triangle Mesh Generation: Delaunay Triangulation

2012
In this chapter, the generation of triangle meshes from points is illustrated via the Delaunay triangulation. Apart from Delaunay triangulation being the most common triangulation method, the aim is also to give an overview of the typical issues of point triangulation in general.
Jakob Andreas Bærentzen   +3 more
openaire   +1 more source

Refinement operators for triangle meshes

Computer Aided Geometric Design, 2002
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
openaire   +2 more sources

Simplifying and Optimizing Triangle Meshes

2012
Smoothing is only one of the processes we generally have to apply to acquired geometry. This chapter discusses several other important algorithms connected by virtue of being simple greedy processes where we improve the mesh by local changes to the mesh connectivity.
Jakob Andreas Bærentzen   +3 more
openaire   +1 more source

An optimal algorithm for 3D triangle mesh slicing

Comput. Aided Des., 2017
R. Minetto   +4 more
semanticscholar   +1 more source

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