Results 41 to 50 of about 661,831 (374)
Adaptive Meshing Based on the Multi-level Partition of Unity and Dynamic Particle Systems for Medical Image Datasets [PDF]
Surface meshes extracted from sparse medical images contain surface artifacts, there will produce serious distortion and generate numerous narrow triangle meshes.
Zhong Chen +3 more
doaj +1 more source
The Shortest-Edge Duplication of Triangles
We introduce a new triangle transformation, the shortest-edge (SE) duplication, as a natural way of mesh derefinement suitable to those meshes obtained by iterative application of longest-edge bisection refinement. Metric properties of the SE duplication
Miguel Ángel Padrón +3 more
doaj +1 more source
Approximation of conformal mappings using conformally equivalent triangular lattices [PDF]
Consider discrete conformal maps defined on the basis of two conformally equivalent triangle meshes, that is edge lengths are related by scale factors associated to the vertices.
AI Bobenko +12 more
core +2 more sources
Real-time scene reconstruction and triangle mesh generation using multiple RGB-D cameras
We present a novel 3D reconstruction system that can generate a stable triangle mesh using data from multiple RGB-D sensors in real time for dynamic scenes.
Siim Meerits +2 more
semanticscholar +1 more source
In a factory with different kinds of spatial atmosphere (warehouses, corridors, small or large workshops with varying sizes of obstacles and distribution patterns), the robot’s generated paths for navigation tasks mainly depend on the representation of ...
Ahmadreza Meysami +3 more
doaj +1 more source
SplattingAvatar: Realistic Real-Time Human Avatars With Mesh-Embedded Gaussian Splatting [PDF]
We present SplattingAvatar, a hybrid 3D representation of photorealistic human avatars with Gaussian Splatting em-bedded on a triangle mesh, which renders over 300 FPS on a modern GPU and 30 FPS on a mobile device.
Zhijing Shao +7 more
semanticscholar +1 more source
A Three-Dimensional Triangle Mesh Integration Method for Oblique Photography Model Data
Oblique photography 3D models are increasingly used in 3D modeling and visualization, urban planning and design, smart cities, smart mines, and other fields.
Defu Che +6 more
doaj +1 more source
A perceptual quality metric for 3D triangle meshes based on spatial pooling [PDF]
© 2018, Higher Education Press and Springer-Verlag GmbH Germany, part of Springer Nature. In computer graphics, various processing operations are applied to 3D triangle meshes and these processes often involve distortions, which affect the visual quality
Chen, H +5 more
core +1 more source
Percolation in Networks with Voids and Bottlenecks
A general method is proposed for predicting the asymptotic percolation threshold of networks with bottlenecks, in the limit that the sub-net mesh size goes to zero.
Amir Haji-Akbari +4 more
core +1 more source
A Combinatorial Solution to Non-Rigid 3D Shape-to-Image Matching [PDF]
We propose a combinatorial solution for the problem of non-rigidly matching a 3D shape to 3D image data. To this end, we model the shape as a triangular mesh and allow each triangle of this mesh to be rigidly transformed to achieve a suitable matching to
Bernard, Florian +3 more
core +2 more sources

