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Genetic–exposome axis orchestrates cardiac motion patterns
Kalaie S +11 more
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Deep leaning auto-segmentation of tomographic datasets, repeatability and biomechanical outcomes
Bowers FC +7 more
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Deformation Transfer for Triangle Meshes
ACM Transactions on Graphics, 2004Deformation transfer applies the deformation exhibited by a source triangle mesh onto a different target triangle mesh. Our approach is general and does not require the source and target to share the same number of vertices or triangles, or to have identical connectivity.
Robert W. Sumner, Jovan Popović
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1998
A novel algorithm for the encoding of orientable manifold triangle mesh geometry is presented. Mesh connectivity is encoded in a lossless manner. Vertex coordinate data is uniformly quantized and then losslessly encoded. The compression ratios achieved by the algorithm are shown to be significantly better than those of currently available algorithms ...
Touma, Costa, Gotsman, Craig
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A novel algorithm for the encoding of orientable manifold triangle mesh geometry is presented. Mesh connectivity is encoded in a lossless manner. Vertex coordinate data is uniformly quantized and then losslessly encoded. The compression ratios achieved by the algorithm are shown to be significantly better than those of currently available algorithms ...
Touma, Costa, Gotsman, Craig
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Measuring errors for massive triangle meshes
2010 IEEE International Workshop on Multimedia Signal Processing, 2010Our proposal is a method for computing the distance between two surfaces modeled by massive triangle meshes which can not be both loaded entirely in memory. The method consists in loading at each step a small part of the two meshes and computing the symmetrical distance for these areas. These areas are chosen in such a way as the orthogonal projection,
Meftah, Anis +3 more
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Compressing Multiresolution Triangle Meshes
2001In this paper, we consider triangle-based two-dimensional multiresolution complexes, called Multi-Triangulations (MTs), constructed based on a vertex-removal simplification strategy, which is the most common strategy used to build simplified representations of surfaces, e.g., terrains.
DANOVARO, EMANUELE +3 more
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Fast processing of triangle meshes using triangle fans
International Conference on Shape Modeling and Applications 2005 (SMI' 05), 2006This paper presents a technique for decomposing a triangulated model into a set of triangle fans. We show that the triangle fan representation improves the performance of several fundamental geometric algorithms operating over triangle meshes. We present two accelerated algorithms, one for computing the nearest intersection between a ray and a fan of ...
Galin, Eric, Akkouche, Samir
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2012
In many cases notions from differential geometry can be usefully extended to piecewise planar surfaces, and this chapter covers curvature measures on triangle meshes. A frequently used principle is to obtain a smooth surface approximation and to estimate the curvature from this approximation.
Jakob Andreas Bærentzen +3 more
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In many cases notions from differential geometry can be usefully extended to piecewise planar surfaces, and this chapter covers curvature measures on triangle meshes. A frequently used principle is to obtain a smooth surface approximation and to estimate the curvature from this approximation.
Jakob Andreas Bærentzen +3 more
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Local subdivision on triangle mesh
2012 International Conference on Audio, Language and Image Processing, 2012Subdivision has been a very popular technology in graphics at home and abroad. It can be splited into global subdivision and local subdivision, and the methods to subdivide are various including butterfly, modified-butterfly, loop, linear, Catmull-Clark, Doo-Sabin and so on.
Yangyang Jia +4 more
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2005
In this work we introduce a new method for representing and evolving snakes that are constrained to lie on a prescribed surface (triangle mesh). The new representation allows to automatically adapt the snake resolution to the surface tesselation and does not need any (unstable) back-projection operations.
Stephan Bischoff +2 more
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In this work we introduce a new method for representing and evolving snakes that are constrained to lie on a prescribed surface (triangle mesh). The new representation allows to automatically adapt the snake resolution to the surface tesselation and does not need any (unstable) back-projection operations.
Stephan Bischoff +2 more
openaire +1 more source

