Results 31 to 40 of about 4,362 (309)

Harmonic numbers, Catalan's triangle and mesh patterns [PDF]

open access: greenDiscrete Mathematics, 2012
The notion of a mesh pattern was introduced recently, but it has already proved to be a useful tool for description purposes related to sets of permutations. In this paper we study eight mesh patterns of small lengths. In particular, we link avoidance of one of the patterns to the harmonic numbers, while for three other patterns we show their ...
Sergey Kitaev, Jeffrey Liese
openalex   +4 more sources

Streaming compression of triangle meshes [PDF]

open access: yesACM SIGGRAPH 2005 Sketches on - SIGGRAPH '05, 2005
Current mesh compression schemes encode triangles and vertices in an order derived from systematically traversing the connectivity graph. These schemes struggle with gigabyte-sized mesh input where the construction and the usage of the data structures that support topological traversal queries become I/O-inefficient and require large amounts of ...
Martin Isenburg   +2 more
openaire   +1 more source

ON THE ASSOCIATION OF LIDAR POINT CLOUDS AND TEXTURED MESHES FOR MULTI-MODAL SEMANTIC SEGMENTATION [PDF]

open access: yesISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2020
The semantic segmentation of the huge amount of acquired 3D data has become an important task in recent years. We propose a novel association mechanism that enables information transfer between two 3D representations: point clouds and meshes.
D. Laupheimer   +2 more
doaj   +1 more source

Multiresolution hierarchies on unstructured triangle meshes

open access: yesComputational Geometry, 1999
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Kobbelt, L.   +2 more
openaire   +2 more sources

An Effective Method for Slicing Triangle Meshes Using a Freeform Curve

open access: yesMathematics
Slicing 3D polygonal meshes is a fundamental operation in various applications such as virtual surgery, garment simulation, and game development. Existing methods primarily slice meshes using either a single line or a set of line segments approximating a
Seung-Yong Lee   +2 more
doaj   +1 more source

Toward the Assessment of Intrinsic Geometry of Implicit Brain MRI Manifolds

open access: yesIEEE Access, 2021
Principal and Gaussian curvatures are commonly used intrinsic metrics for geometric morphometrics analysis: to assess morphometric changes in brain geometry (developmental neuroimaging studies), to quantify shape deformation (organ motion assessment), or
Karim Makki   +2 more
doaj   +1 more source

Multiresolution Computation of Conformal Structures of Surfaces [PDF]

open access: yesJournal of Systemics, Cybernetics and Informatics, 2003
An efficient multiresolution method to compute global conformal structures of nonzero genus triangle meshes is introduced. The homology, cohomology groups of meshes are computed explicitly, then a basis of harmonic one forms and a basis of holomorphic ...
Xianfeng Gu, Yalin Wang, Shing-Tung Yau
doaj  

Size-Adaptive Texture Atlas Generation and Remapping for 3D Urban Building Models

open access: yesISPRS International Journal of Geo-Information, 2021
A high-fidelity 3D urban building model requires large quantities of detailed textures, which can be non-tiled or tiled ones. The fast loading and rendering of these models remain challenges in web-based large-scale 3D city visualization. The traditional
Xuequan Zhang   +4 more
doaj   +1 more source

Progressive Compression of Triangle Meshes

open access: yesImage Processing On Line, 2023
This paper details the first publicly available implementation of the progressive mesh compression algorithm described in the paper entitled "Compressed Progressive Meshes" [R. Pajarola and J. Rossignac, IEEE Transactions on Visualization and Computer Graphics, 6 (2000), pp. 79-93].
Vidal, Vincent   +3 more
openaire   +2 more sources

A Topological Framework for Interactive Queries on 3D Models in the Web

open access: yesThe Scientific World Journal, 2014
Several technologies exist to create 3D content for the web. With X3D, WebGL, and X3DOM, it is possible to visualize and interact with 3D models in a web browser.
Mauro Figueiredo   +3 more
doaj   +1 more source

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