Results 91 to 100 of about 4,981 (200)

Graph‐based Black and White Stylization

open access: yesComputer Graphics Forum, EarlyView.
Abstract Stippling is an art style forming images from large numbers of small dots. Computer graphics practitioners have proposed numerous algorithms for stippling and stippling variants over the years. In this paper, we propose a black and white image stylization technique in which the image is formed from heterogeneous black and white vector marks ...
Ali Sattari Javid   +2 more
wiley   +1 more source

Preferential sacral fracture sites in fragility fractures of the pelvis type IVb and comparison of internal fixation methods: CT-based morphological mapping and finite element analysis. [PDF]

open access: yesEur J Trauma Emerg Surg
Naniwa S   +10 more
europepmc   +1 more source

LeafFit: Plant Assets Creation from 3D Gaussian Splatting

open access: yesComputer Graphics Forum, EarlyView.
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley   +1 more source

Terrain Synthesis and Authoring based on Iso‐Contours

open access: yesComputer Graphics Forum, EarlyView.
Abstract Digital terrains are central to realistic landscape depiction, yet authoring tools must balance perceptual realism with intuitive artistic control. We propose a compact vector‐based representation that models terrain as nested iso‐contours, inspired by geomorphology and cartography.
B. Huftier   +5 more
wiley   +1 more source

Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities

open access: yesComputer Graphics Forum, EarlyView.
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev   +14 more
wiley   +1 more source

Hierarchical Optimization of the As‐Rigid‐As‐Possible Energy

open access: yesComputer Graphics Forum, EarlyView.
Abstract The As‐Rigid‐As‐Possible (ARAP) energy [SA07] has become a versatile ingredient in various geometry processing and machine learning methods. The classic method for its minimization is a block coordinate descent, alternating between local rotation estimation and a global linear solve, which converges slowly for large problem instances.
Hendrik Meyer, Bernd Bickel, Marc Alexa
wiley   +1 more source

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