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Implementation of Trajectory Comparison of Motion Matching in UE4

The 2nd International Conference on Computing and Data Science, 2021
Traditional character animation system is usually implemented by state machine. The system divides animation clips into various states and switches states through various operations. With the diversification of operations, the animation states are increasing and the state machine is becoming more and more complex. For the fluency of animation, it often
Yuetong Zhu
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Application principle and practice of scene moving shot in virtual live broadcast based on UE4

5th International Conference on Computer Information Science and Application Technology (CISAT 2022), 2022
UE4 (Unreal Engine 4), a new digital information technology software, involves film and television production, game production, chat platform, and live broadcast applications.
Yutong Shen
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Interactive Visualization with UE4

Immersive 3D Design Visualization, 2020
Unreal Engine 4 is a game engine for building games, architectural walkthroughs, product visualizations, and more using assets and codes. They can be released on any supported platform. UE4 is a very popular game engine. Many AAA developers and indie studios use it to create modern games.
Abhishek Kumar
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Model Checking of Visual Scripts Created by UE4 Blueprints

2020 9th International Congress on Advanced Applied Informatics (IIAI-AAI), 2020
This paper proposes a method for applying model checking for video game logic written by Unreal Engine 4 Blueprints. We use a model-checker NuSMV to verify game logic. We provide a method for representing behavior written in blueprints as an input model for NuSMV. In Unreal Engine 4 Blueprints, game logic is described as node-graph style visual scripts.
Nao IGAWA   +3 more
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Design and Implementation of a UE4 Based Virtual Home Improvement Interactive Simulation Application

2020 IEEE International Conference on Power, Intelligent Computing and Systems (ICPICS), 2020
With the development of virtual reality technology, a variety of virtual models have sprung up, and it has been proved that the application of these virtual models to consumers and real estate enterprises have brought tangible benefits. For real estate companies, VR virtual templates are built cheaply and efficiently.
Yutian Shi   +4 more
openaire   +2 more sources

Design and Implementation of “The Belt and Road Initiative” Immersive Interaction System Based on UE4+GIS Platform

2021 5th International Conference on Artificial Intelligence and Virtual Reality (AIVR), 2021
"The Belt and Road Initiative " (BR Using the UE4 as the main technology development platform, it will show one's "The Belt and Road Initiative " style to the experiencer. [1]
Mingyu Zhang   +5 more
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Writing Shaders in UE4

Practical Shader Development, 2019
We’re going to look at how to apply what we’ve learned to projects built with the Unreal Engine (UE4). One of the hallmarks of UE4 is the quality of the tools it provides for authoring in-engine content. Nowhere is this more evident than UE4’s material editor, which is one of the best visual material creation tools on the market today.
K. Halladay
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Research on the development and application of UE4-based "human organ roaming" junior high school biology teaching resources

Proceedings of the 2024 9th International Conference on Information and Education Innovations
The traditional biology classroom has problems such as abstract knowledge, fragmented content, and insufficient student participation. Virtual reality technology takes students as the main body and provides immersive and interactive learning experience ...
Guan Huang   +3 more
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Application Research of Automatic Generation Technology for 3D Animation Based on UE4 Engine in Marine Animation

Journal of Coastal Research, 2019
Zhang, L., 2019. Application research of automatic generation technology for 3D animation based on UE4 engine in marine animation. In: Guido-Aldana, P.A. and Mulahasan, S. (eds.), Advances in Water Resources and Exploration. Journal of Coastal Research, Special Issue No. 93, pp. 652–658.
Lei Zhang
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An UE4 Plugin to Develop CVE Applications Leveraging Participant’s Full Body Tracking Data

International Conference on Augmented and Virtual Reality, 2018
This technical paper describes a software framework that has been conceived in order to develop collaborative, immersive Virtual Reality applications with the distinctive ability to be fed by real-time full-body tracking data of the multiple collaborating participants.
Carlo Luongo, Paolo Leoncini
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