Results 261 to 270 of about 2,390,547 (338)
Enhancing innovative behavior of undergraduate students through an integrated thinking promotion program: a quasi-experiment study. [PDF]
Saengpanya W, Upasen R.
europepmc +1 more source
The Graduating European Dentist: A New Undergraduate Curriculum Framework.
James Field, Jonathan Cowpe, A. Walmsley
semanticscholar +1 more source
Feedback is the most powerful driver of learning, but it can afford variable effects depending on the method used. The design of feedback for computer‐based assessment—now increasingly prevalent in higher education—remains relatively underexplored, particularly for pharmacology education.
Claire Y. Hepburn
wiley +1 more source
Aims The aim of this study was to introduce a new assessment method for pharmacy students' real‐life competence in reviewing medications after obligatory advanced‐level practical internship in Finland. Methods The new medication review (MR) competence assessment method consisted of (1) a self‐assessment by pharmacy students and (2) a performance ...
Katja Leiman +5 more
wiley +1 more source
Prescribing variation across Europe: Insights into prescribing practices and educational needs
Aims Prescribing medication is a complex process, influenced by many factors that can be weighed differently. Four prescriber profiles have been identified: pragmatic‐contextual, guideline‐oriented, experience‐driven and vulnerability‐focused. However, the extent to which European prescribers identify with these profiles and the role of these profiles ...
Mariëlle G. Hartjes +3 more
wiley +1 more source
Aims Prescribing is a complex, essential skill that doctors must acquire to practice medicine safely and effectively. The British Pharmacological Society has historically provided a core curriculum to guide clinical pharmacology and prescribing education in UK medical schools.
Dagan O. Lonsdale +5 more
wiley +1 more source
The impact of teacher training on the evaluation and selection of STEM augmented reality applications and TPACK self-assessment. [PDF]
Küng J, Brovelli D.
europepmc +1 more source
Learner emotions and performance in hypercasual VR games with adaptive AI difficulty
Abstract Hypercasual virtual reality games (HVRGs) are widely regarded as cost‐effective tools for rapid skill acquisition, yet the mechanisms that optimise their effectiveness and user acceptance remain insufficiently explored. This mixed‐methods empirical study investigates how playful emotions, characterised by engagement, enjoyment and anxiety ...
Zeeshan Ahmed, Faizan Ahmad, Chen Hui
wiley +1 more source
Implementing the WHO rehabilitation competency framework in undergraduate medical education: a context-specific adaptation for neurorehabilitation training. [PDF]
Zhou S, Zhang Y, Yang Y, Liu J, Qi W.
europepmc +1 more source

