Results 121 to 130 of about 115,546 (308)
High School Student Reactions to an Interdisciplinary Teaching Method in Agricultural Education
Tomorrow’s agricultural workforce will face challenges in the form of complex problems that transcend disciplinary boundaries, including food security. Addressing these complex issues requires professionals to work within and across disciplines in ways ...
Calixte, Christelle +2 more
core +1 more source
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
Effect of Concept Mapping Teaching Method on Critical Thinking Skills of Medical Students
Ghobad Ramezani, 1 Azam Norouzi, 1 Mohammadreza Dehghani, 2 Maryam Aslami, 2 Shirin Ghanavati, 2 Javad Kojuri 2 1Center for Educational Research in Medical Sciences (CERMS), Department of Medical Education, School of Medicine, Iran University of Medical
Ramezani G +5 more
doaj
Abstract Active learning strategies enhance medical education by fostering self‐directed learning, communication, and problem‐solving skills. The paper puzzle, a game‐based learning approach, provides an engaging way to reinforce anatomical knowledge and promote collaboration.
Ricardo Tello‐Mendoza +6 more
wiley +1 more source
An impulsive noise analyser using amplitude probability distribution (APD) for broadband-wired communication [PDF]
Electromagnetic interference or noise which is of impulsive nature is known to affect data communication performance. It is useful to correlate the characteristics of the noise with the bit error probability (BEP).
Zainal Abidin, Ahmadun Nijar
core
A gamified resource for learning anatomy terminology aids retention
Abstract A card game, “Hold your Nerve,” was developed to aid memorization of anatomy terminology in small‐group learning formats. Each of the 719 cards consisted of an anatomical term and its definition. To play, a student blindly holds a card so as to block the definition but display the term to the group, who must provide verbal/physical clues to ...
Eva M. Sweeney +3 more
wiley +1 more source
Abstract Active learning strategies, particularly game‐based learning (GBL), have been shown to enhance student engagement and knowledge acquisition across various educational contexts. This study investigates the impact of a GBL activity, “Medical Jargon,” for high school students learning anatomy and physiology while participating in the 2024 Summer ...
Andrew Bloh +4 more
wiley +1 more source
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover +2 more
wiley +1 more source
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley +1 more source
Using video in the construction technology classroom: encouraging active learning [PDF]
During the last fifteen years the use of video in the classroom at all levels of education has increased while at the same time most research into educational technology has concentrated on personal computers and the internet.
Hoxley, M, Rowsell, R
core

