Results 51 to 60 of about 119,821 (212)
The Reflected (Un)Real: Space in Ingeborg Bachmann’s “Probleme Probleme” [PDF]
In her 1977 short story “Probleme Probleme,” Ingeborg Bachmann plays with space and representations of reality in a way that reflects the disillusionment of Austria’s post-war generation.
Schilling, Emma G.
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ABSTRACT On‐orbit rendezvous and docking constitute one of the most technically challenging activities in the history of space activities. As space endeavours mature to crewed missions, space rendezous and docking technologies (RDT) emerge as an area of technological innovation critical to advances in future crewed space exploration.
Nikita Chiu, Markus Kornprobst
wiley +1 more source
This article explores the potential of the Unreal Engine as a tool for creating realistic 3D visualizations of large-scale areas (1000 km2 and more) using GIS datasets.
Michal Janovský
doaj +1 more source
Relevance and faithful representation are identified by standard‐setters as fundamental qualitative characteristics for useful accounting information. We critically assess whether current pension measurement guidance under International Financial Reporting Standards (IFRS) and US generally accepted accounting principles (GAAP) results in pension ...
Divya Anantharaman, Darren Henderson
wiley +1 more source
Seeing, Deciding, Designing: Autoethnographic Reflections on Virtual Product Development
Unreal Engine, a real-time rendering platform developed by Epic Games, has expanded beyond gaming and is used in architecture, automotive design, and the movie industry.
Hüseyin Özkal Özsoy
doaj +1 more source
Verdades irreales. Fenomenología de la ficción y modificación de neutralidad
Resources such as intentional analysis, as well as what in (Husserl ́s) Ideas I is named Neutrality-modification (in which the question about what is real or unreal does not affect us) are essential from a phenomenological perspective to understand the ...
César Moreno-Márquez
doaj +1 more source
Image‐Based Spatio‐Temporal Interpolation for Split Rendering
Abstract Low‐powered devices – such as small form factor head‐mounted displays (HMDs) – struggle to deliver a smooth and high‐quality viewing experience, due to their limited power and rendering capabilities. Cloud rendering attempts to solve the quality issue, but leads to prohibitive latency and bandwidth requirements, hindering use with HMDs over ...
M. Steiner +4 more
wiley +1 more source
Integrating Photogrammetric 3D City Models into Virtual Reality: A Methodological Approach Using Unreal Engine [PDF]
Three-dimensional (3D) city models have become indispensable in urban planning, disaster management, and various geospatial analyses. Advances in photogrammetric techniques and virtual reality (VR) platforms now enable highly detailed, immersive ...
İ. Ç. Gençtürk +2 more
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Democratising Multi‐Projector Displays
Spatially augmented reality (SAR) transforms large, surround, collaborative experiences out of VR/AR headsets to the real world by merging content from projectors with the physical environment. This detailed state‐of‐the‐art survey reports on the advancements in multi‐projector aggregation and hardware technologies used to achieve SAR and build ...
Aditi Majumder, Muhammad Twaha Ibrahim
wiley +1 more source
Immersive Multiplayer VR: Unreal Engine’s Strengths, Limitations, and Future Prospects
Virtual Reality (VR) has revolutionized digital interactions, particularly in multiplayer games, where players engage in immersive experiences that foster social connectivity and collaboration.
Santiago Berrezueta-Guzman +1 more
doaj +1 more source

