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Information systems teaching: a debate on the user‐system interface in end‐user computing

Information Systems Journal, 1992
Abstract. Advances in educational technology have had little impact on the lecturing process, a process on which university‐level information systems education depends. This paper argues for the use of ‘playlets’, in the form of scripted dialogues that present the material in a more interesting and easily interpreted fashion.
Steve Smithson, Rudy Hirschheim
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Models and Tools for the Designers of User-Computer Interfaces

1988
The user-computer interface is often the major impediment to successful use of interactive computer graphics systems. Design of the interface is often thought of as art rather than science, and suffers from lack of formalisms, models, tools, and methodical design approaches.
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User-Computer Interface Issues for Future Ship Combat Consoles

Proceedings of the Human Factors Society Annual Meeting, 1989
As we approach the 1990's the surface navy is facing critical procurement decisions for the design of consoles for shipboard combat information centers. Studies are being conducted to identify the impact of current designs on performance, and to construct and test prototypes for future designs.
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Soft machines

Proceedings of the SIGCHI conference on Human Factors in Computing Systems - CHI '83, 1983
Machines and computer systems differ in many characteristics that have important consequences for the user. Machines are special-purpose, have forms suggestive of their functions, are operated with controls in obvious one-to-one correspondence with their actions, and the consequences of the actions on visible objects are immediately and readily ...
Lloyd H. Nakatani, John A. Rohrlich
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Assessment of Major Changes in User Computer Interfaces in 1990 to 2000

Proceedings of the Human Factors Society Annual Meeting, 1986
A study was performed at the Idaho National Engineering Laboratory to identify, categorize, and assess future, major changes in reactor control rooms. A panel of control room experts, working through a modified Delphi conference, identified 184 specific concepts for change in control rooms within the next decade.
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A framework for the design, evaluation, and implementation of user-computer interfaces

1982
Proceedings of Graphics Interface '82, Toronto, Ontario, Canada, 17 - 21 May 1982 ...
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Human Factors Guidelines and Methodology in the Design of a User Computer Interface: A Case Study

Proceedings of the Human Factors Society Annual Meeting, 1986
In this case study, human factors personnel were requested to participate in a project team of programmers and operations specialists to design a cathode ray tube (CRT) display system for a complex process control application. This presentation describes the process and benefits obtained by incorporating human factors guidelines and methods in system ...
Robert E. Richards   +2 more
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AN APPROACH TOWARDS A TRULY HIGH-LEVEL AND INTEGRATED USER-COMPUTER INTERFACE

1987
A further raising of the conceptual and linguistic level of the user-computer interface is suggested. This allows, to a high degree, the incorporation of the user's technical terminologies. The necessity of both consistent modes of working and of ready-to-use environments for the user's various tasks yields and demands an architectural model of the ...
Dietrich W. PAUL, Hans R. WIEHLE
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The use of Multi-Level Adaptable user Interfaces in Improving User-Computer Interaction

1985
Users of interactive computer systems will typically display a wide range of computing experience, a fact which is rarely taken into account when user interfaces are constructed. The difficulties encountered by users using a rigid user interface are highlighted, and the role of adaptable user interfaces in the process of improving user-computer ...
J. Robinson, A. Burns
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An engineering standard for a systematic approach to the design of user-computer interfaces

1987
User-centred design is a methodology for creating user-computer systems which give effective performance and are acceptable to users. These two goals are inter related since effective performance helps to make systems more acceptable to users (especially when their lives might depend on it) and acceptability to users helps to make systems more ...
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