Results 221 to 230 of about 146,507 (264)
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2015
There are a variety of ways that the player can interact with a game, and this chapter covers the various input devices in detail. In addition to retrieving information from the devices, we will also explore how to translate what the player does into meaningful events in the game.
Harrison Kinsley, Will McGugan
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There are a variety of ways that the player can interact with a game, and this chapter covers the various input devices in detail. In addition to retrieving information from the devices, we will also explore how to translate what the player does into meaningful events in the game.
Harrison Kinsley, Will McGugan
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USER ACCEPTABILITY OF MAN-MACHINE SYSTEMS
IFAC Proceedings Volumes, 1985Abstract Human factors research as it applies to the acceptability of computer-based office systems is described with special emphasis on the importance of their organizational and social contexts. The factors influencing acceptance of man-machine systems are illustrated by case studies and seven dimensions for the evaluation of acceptability are ...
Simon Richardson, Harr Otway
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A methodological analysis of user technology acceptance
37th Annual Hawaii International Conference on System Sciences, 2004. Proceedings of the, 2004The majority of research on user technology acceptance, e.g. technology acceptance model, focuses on individual users' beliefs, attitudes, and behavioral intentions toward technology use. In this paper, we attempt to examine prior research on user technology acceptance from a methodological angle by borrowing Markus and Robey's research framework (1988)
Heshan Sun, Ping Zhang 0002
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User acceptance of virtual worlds
ACM SIGMIS Database: the DATABASE for Advances in Information Systems, 2007Research on information technology (IT) adoption focuses almost entirely on productivity-oriented IT such as word processing. Little attention has been directed at investigating adoption of entertainment-oriented IT such as virtual worlds. Contending that it is important to better understand adoption of this technology, we develop a theoretical ...
Clyde W. Holsapple, Jiming Wu
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User acceptance model driven design
2021This thesis was scanned from the print manuscript for digital preservation and is copyright the author. Researchers can access this thesis by asking their local university, institution or public library to make a request on their behalf. Monash staff and postgraduate students can use the link in the References field.
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Modeling the user acceptance of e-mail
36th Annual Hawaii International Conference on System Sciences, 2003. Proceedings of the, 2003The technology acceptance model (TAM) predicts whether users will ultimately use software applications based upon causal relationships among belief and attitudinal constructs that influence usage behavior. Electronic mail, or email, is a collaborative technology available to virtually all members of an organization, and typically, there are alternative
Geoffrey S. Hubona, Andrew Burton-Jones
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Exploring User Acceptance of FOSS: The Role of the Age of the Users
2010Free and open source software (FOSS) movement essentially arises like answer to the evolution occurred in the market from the software, characterized by the closing of the source code. Furthermore, some FOSS characteristics, such as (1) the advance of this movement and (2) the attractiveness that contributes the voluntary and cooperative work, have ...
M. Dolores Gallego, Salvador Bueno
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Involve the users to increase their acceptance
Proceedings of the 9th International Symposium on Open Collaboration, 2013Wikipedia is a top-ten web site providing a community-driven free encyclopedia. Its success depends on the support of its volunteer contributors. And Wikipedia is a research object in several academic fields. Wikimedia Deutschland, the German Wikimedia Chapter, is a partner in the EU-funded international research project "RENDER - Reflecting knowledge ...
Angelika Mühlbauer, Kai Nissen
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The role of user experience on FOSS acceptance
2009Free and open source software (FOSS) movement essentially arises like answer to the evolution occurred in the market from the software, characterized by the closing of the source code. Furthermore, some FOSS characteristics, such as (1) the advance of this movement and (2) the attractiveness that contributes the voluntary and cooperative work, have ...
M. Dolores Gallego, Salvador Bueno
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Sex Differences in User Acceptance of Avatars
2012This presentation discusses some explorative observations on sex differences in user acceptance of Avatars. Elderly adults evaluated a male and a female avatar. Subjects were required to watch non verbal emotional and interactive expressions of these avatars.
Leo Versteeg, Peter H. M. P. Roelofsma
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