Results 251 to 260 of about 810,480 (305)
Remote Monitoring in Myasthenia Gravis: Exploring Symptom Variability
ABSTRACT Background Myasthenia gravis (MG) is a rare, autoimmune disorder characterized by fluctuating muscle weakness and potential life‐threatening crises. While continuous specialized care is essential, access barriers often delay timely interventions. To address this, we developed MyaLink, a telemedical platform for MG patients.
Maike Stein +13 more
wiley +1 more source
User acceptance and policy strategies
User acceptance progress during the project and policy strategies (task 7.6)
openaire +1 more source
Patterns of Postictal Abnormalities in Relation to Status Epilepticus in Adults
ABSTRACT Objective Abnormalities on peri‐ictal diffusion‐weighted magnetic resonance imaging (DWI‐PMAs) are well‐established for patients with status epilepticus (SE), but knowledge on patterns of DWI‐PMAs and their prognostic impact is sparse. Methods This systematic review and individual participant data meta‐analysis included observational studies ...
Andrea Enerstad Bolle +11 more
wiley +1 more source
Theories Predicting End-User Acceptance of Telemedicine Use: Systematic Review.
Harst L, Lantzsch H, Scheibe M.
europepmc +1 more source
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Conceptualising WiMAX user acceptance
International Journal of Business Information Systems, 2013For network service providers and the end users, WiMAX represents a huge technological leap that provides seamless mobile access not possible with the other existing technologies. Both customers and service providers can find it potentially attractive. But like all new technologies, there are inhibitors that prevent adoption of the technology.
Tugrul U. Daim +3 more
openaire +1 more source
Quality Assurance, 2003
Laboratory Information Management Systems (LIMS) play a key role in the pharmaceutical industry. Thorough and accurate validation of such systems is critical and is a regulatory requirement. LIMS user acceptance testing is one aspect of this testing and enables the user to make a decision to accept or reject implementation of the system.
openaire +2 more sources
Laboratory Information Management Systems (LIMS) play a key role in the pharmaceutical industry. Thorough and accurate validation of such systems is critical and is a regulatory requirement. LIMS user acceptance testing is one aspect of this testing and enables the user to make a decision to accept or reject implementation of the system.
openaire +2 more sources
Proceedings of the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2010
In order to design in-car interfaces in a user-centered way it is necessary to understand users' experiences (UX). Therefore it is beneficial to gain early insight on the user acceptance (UA) of the system under development as a part of a holistic understanding of UX in the car.
David Wilfinger +3 more
openaire +1 more source
In order to design in-car interfaces in a user-centered way it is necessary to understand users' experiences (UX). Therefore it is beneficial to gain early insight on the user acceptance (UA) of the system under development as a part of a holistic understanding of UX in the car.
David Wilfinger +3 more
openaire +1 more source
2014
This is the phase where the client validates the software to find out whether the solution provided is fit for their use and satisfies their business needs. After successful testing of each software component by the consultants themselves, it is handed over to the client for acceptance testing.
K. Ganesh +3 more
openaire +1 more source
This is the phase where the client validates the software to find out whether the solution provided is fit for their use and satisfies their business needs. After successful testing of each software component by the consultants themselves, it is handed over to the client for acceptance testing.
K. Ganesh +3 more
openaire +1 more source
2015
There are a variety of ways that the player can interact with a game, and this chapter covers the various input devices in detail. In addition to retrieving information from the devices, we will also explore how to translate what the player does into meaningful events in the game.
Harrison Kinsley, Will McGugan
openaire +1 more source
There are a variety of ways that the player can interact with a game, and this chapter covers the various input devices in detail. In addition to retrieving information from the devices, we will also explore how to translate what the player does into meaningful events in the game.
Harrison Kinsley, Will McGugan
openaire +1 more source

