Results 301 to 310 of about 518,578 (347)
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2018
In the previous chapter we analyzed the requirements, committed to a development strategy, and defined a simple roadmap. In this chapter we are going to talk about one of the most difficultstages of product development: its design.
Olga Filipova, Rui Vilão
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In the previous chapter we analyzed the requirements, committed to a development strategy, and defined a simple roadmap. In this chapter we are going to talk about one of the most difficultstages of product development: its design.
Olga Filipova, Rui Vilão
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CHI '08 Extended Abstracts on Human Factors in Computing Systems, 2008
In this paper we describe the merger of user centered design into agile (team) development practice as manifest in a one day design studio. Benefits and challenges to a design studio approach are discussed, and the evolution of one design using the design studio process is presented.
Jim Ungar, Jeff White
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In this paper we describe the merger of user centered design into agile (team) development practice as manifest in a one day design studio. Benefits and challenges to a design studio approach are discussed, and the evolution of one design using the design studio process is presented.
Jim Ungar, Jeff White
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Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, 2008
Unlike recreational games, serious games do more than entertain the player. Serious games promote acquisition of information and skills that are valued in both the virtual world and the real world. The challenge is to design and develop serious games that simultaneously create an enjoyable experience for the player as the player develops or improves ...
Yolanda A. Rankin +3 more
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Unlike recreational games, serious games do more than entertain the player. Serious games promote acquisition of information and skills that are valued in both the virtual world and the real world. The challenge is to design and develop serious games that simultaneously create an enjoyable experience for the player as the player develops or improves ...
Yolanda A. Rankin +3 more
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Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2013
Software systems are often built in a tool-centric fashion, providing hierarchical functional groups simultaneously to a user, and the user needs to find and select the right tools to use based on his/her current task needs. Even though this design approach provides some flexibility for the user, it fails to address the needs of the workflow support ...
Xianjun Sam Zheng +3 more
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Software systems are often built in a tool-centric fashion, providing hierarchical functional groups simultaneously to a user, and the user needs to find and select the right tools to use based on his/her current task needs. Even though this design approach provides some flexibility for the user, it fails to address the needs of the workflow support ...
Xianjun Sam Zheng +3 more
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User-Centered Design of Graphical User Interfaces
2010 - MILCOM 2010 MILITARY COMMUNICATIONS CONFERENCE, 2010In user interface design a common pitfall is to use the technical properties of the device as basis for the design, which easily causes a user interface to become too complicated and hard to use. Also, the great development in the area of different hand-held terminal devices has set new requirements for user interfaces: screen sizes of devices are very
Manner, Jukka +4 more
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From User-Centered to Adoption-Centered Design
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015As we increasingly strive for scientific rigor and generalizability in HCI research, should we entertain any hope that by doing good science, our discoveries will eventually be more transferrable to industry? We present an in-depth case study of how an HCI research innovation goes through the process of transitioning from a university project to a ...
Parmit K. Chilana +2 more
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User-centered design, activity-centered design, and goal-directed design
Proceedings of the 27th ACM international conference on Design of communication, 2009When conducting research with users in order to design web applications, the practitioner has a variety of methods from which to choose. This paper examines three such methods'User-Centered Design (UCD), Goal-Directed Design (GDD), and Activity-Centered Design (ACD)'in terms of their foundations, processes, and deliverables.
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