Results 151 to 160 of about 2,267,167 (360)
A Qualitative Assessment of Wheelchair Users' Experience with ADA Compliance, Physical Barriers, and Secondary Health Conditions [PDF]
Linda C. McClain+3 more
openalex +1 more source
Bespoke controllers and their impact on game feel [PDF]
This project explores the role and effect of bespoke game controllers on game feel and accessibility. The project aims to develop a range of custom controllers and associated games, designed to tightly couple the user interaction with the game execution.
Robertson, Paul
core
White Christian Nationalism: Adult Education and Threats to Democracy
ABSTRACT Adult education has a historical and ongoing commitment to fostering democratic relationships, demonstrated by the tendency of adult education to be called upon when social change and realignment are most desirable. This article considers the philosophical and pragmatic possibilities for adult education at this moment, when White Christian ...
Ralf St. Clair, Lyn Tett, Rob Black
wiley +1 more source
Carers' and Users' Expectations of Services – User version (CUES–U): A new instrument to measure the experience of users of mental health services [PDF]
Paul Lelliott+5 more
openalex +1 more source
ABSTRACT Since the January 2021 attack on the US Capitol, the influence of White Christian nationalism (WCN) has become even more pronounced and concerning. Adult educators and the public need a better understanding of whether and how WCN can be unlearned, and the roles ordinary citizens and adult educators can play in this process.
Esther Prins
wiley +1 more source
Editorial: User-Avatar Bond: Risk and Opportunities in Gaming and Beyond
Vasileios Stavropoulos+2 more
doaj +1 more source
Effective student group formation is crucial in higher education to foster collaborative learning environments. Grouping students by academic disciplines enhances peer-to-peer interactions and facilitates in-depth discussions on specialized topics ...
Siripinyo Chantamunee+4 more
doaj +1 more source
Understanding On-the-Fly End-User Robot Programming [PDF]
Novel end-user programming (EUP) tools enable on-the-fly (i.e., spontaneous, easy, and rapid) creation of interactions with robotic systems. These tools are expected to empower users in determining system behavior, although very little is understood about how end users perceive, experience, and use these systems.
arxiv +1 more source
Semi‐automated hippocampal avoidance whole‐brain radiotherapy planning
Abstract Background Hippocampal avoidance whole‐brain radiotherapy (HA‐WBRT) is designed to spare cognitive function by reducing radiation dose to the hippocampus during the treatment of brain metastases. Current manual planning methods can be time‐consuming and may vary in quality, necessitating the development of automated approaches to streamline ...
Dong Joo Rhee+9 more
wiley +1 more source
Editorial: The light and dark sides of virtual reality
Sebastian Oberdörfer+2 more
doaj +1 more source