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Language as Participation: Multilingual User Experience Design

ACM International Conference on Design of Communication, 2020
In this research paper, we argue that designing communication for and with multilingual audiences requires a participatory approach to user experience (UX) design that uses language and translation activities to open up avenues for more inclusive ...
Alison Cardinal, Laura Gonzales, E. Rose
semanticscholar   +1 more source

Eliciting User Needs and Design Requirements for User Experience in Fully Automated Vehicles

International journal of human computer interactions, 2021
The introduction of fully automated vehicles (FAVs) will change user experiences (UX) in personal transportation. In order for FAVs to become a life enhancing technology, it is required to design vehicular applications and user interfaces based on users’
S. Lee   +3 more
semanticscholar   +1 more source

Design Tools for User Experience Design [PDF]

open access: possible, 2007
The purpose of this study is to develop an approach to artifacts design based on information technology. To make interactive system easy to use, user centered design approach is utilized by many systems. For user centered design, it is important to consider total user experience.
Kazuhiko Yamazaki, Kazuo Furuta
openaire   +1 more source

Designing the User Experience

2013
This chapter introduces you to controls available for Windows Store apps development and discusses when to use them to provide a better User Experience (UX). But before we start talking about controls, we want to discuss some concepts that you need to keep in mind while you develop your app. We will introduce you to some principles to remember when you
Michele Aponte   +2 more
openaire   +2 more sources

Wine and User Experience Design

Proceedings of the 31st Australian Conference on Human-Computer-Interaction, 2019
Wine is an experience. It engages all of our senses. Before we even taste wine we hold the bottle, admire the label, listen to it being poured in the glass, assess the colour and texture of the wine, swirl it around the glass, smell it and finally taste it.
Kirsten Day   +5 more
openaire   +2 more sources

Creating Content That Influences People: Considering User Experience and Behavioral Design in Technical Communication

Journal of Technical Writing and Communication, 2020
As people today use information products in contexts with distractions, we need to design for people’s attention. User experience design routinely relies on behavioral design to engage distracted users and nudge them toward specific behavior.
Gustav Verhulsdonck, N. Shalamova
semanticscholar   +1 more source

Designing and Evaluating User Experience

2017
This chapter explores designing for User Experience (UX) and shows that how a user-centered system design (UCSD) approach, with some adjustments, can be used to design for UX. It talks about UX evaluation: UX dimensions and emotions. In the UCSD approach, depending on the project, the user participates to the design process in different manners, at ...
Annemarie Lesage, Jean-Marc Robert
openaire   +2 more sources

IT and experiences: user experience, experience design and user-experience design

2013
This illuminating Handbook presents the state-of-the-art in the scientific field of experience economy studies. It offers a rich and varied collection of contributions that discuss different issues of crucial importance for our understanding of the experience economy.
openaire   +4 more sources

Design to Experiment—Experiment to Design: Tool- (User, Breaker, Designer)

2021
This study aims to present a curriculum with threefold experimental modules in the field of digital modeling and discuss the reflection of the module on students’ learning and making processes. The paper proposes an experimental approach to address introduction of CAD/CAM tools in design education, enhanced by constructivist theories of teaching.
Ekin Ünlü, Sema Alaçam
openaire   +2 more sources

Designing BiblioText: An Experiment in User Interface Design [PDF]

open access: possible, 1988
Abstract : Principled approaches to the design of user interfaces are typically unsubstantiated by practical experience, or are validated only through laboratory experiments with toy programs. This experiment applies several theoretically motivated approaches to the user interface of an existing, practical program of moderate complexity; these ...
Michael L, Van De Vanter
openaire   +1 more source

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