Comparing Caregiver Perceptions of a Social Robot and Tablet for Serious Game Delivery in Dementia Care: Cross-Sectional Comparison Study. [PDF]
Bai D +4 more
europepmc +1 more source
Exploring Usability and User Engagement in Fully Immersive Virtual Reality Systems for Upper Limb Stroke Rehabilitation: A Scoping Review. [PDF]
Lygouras D +3 more
europepmc +1 more source
Validity, safety, usability, and user experience of virtual reality gamified home-based exercises in stroke. [PDF]
Lazem H +8 more
europepmc +1 more source
Overview of a User-Centered, Mixed-Methods Process for Designing Interconnected and Focused Mobile Applications on Patient Care Environment (InterFACE): Augmented-Reality Decision Support System for Pediatric Resuscitation. [PDF]
Ehrler F +14 more
europepmc +1 more source
User experience study to evaluate a clinical decision support system prototype supporting continuous kidney replacement therapy in a simulated ICU environment. [PDF]
Kunz LM +5 more
europepmc +1 more source
Enhancing the User Experience of a Perioperative Digital Health Tool for Information Exchange Using a Human-Centered Design Thinking Approach: Qualitative Observational Study. [PDF]
Steyl C +5 more
europepmc +1 more source
Usability testing of EatsUp®: mobile application for monitoring balanced dietary practices and active lifestyle among adolescents-a study in Jakarta, Indonesia. [PDF]
Prafiantini E +7 more
europepmc +1 more source
Cueing-assisted gamified augmented-reality home rehabilitation for gait and balance in people with Parkinson disease: feasibility and effectiveness in the clinical pathway. [PDF]
Hoogendoorn EM +8 more
europepmc +1 more source
EEG data of museum visitors experiencing visual and audiovisual simulations of Edzná, an archaeological site in Mexico. [PDF]
Luz María AV +6 more
europepmc +1 more source

