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Design Decisions for a User Interface

1991
Abstract An approach to user interface design is described in which the prime focus is to stimulate consistency between the mental models developed and the conceptual model of the system. The examination of mental models users formed of relatively simple information retrieval systems, provided the basis for the design of the conceptual model for the ...
Frances M. T. Brazier   +1 more
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The User Interface Design Environment

ACM SIGCHI Bulletin, 1988
The user-computer interface is often the major impediment to successful use of interactive computer graphics systems. Design of the interface is often thought of as art rather than science, and suffers from lack of formalisms, models, tools, and methodical design approaches.
James Foley 0001   +3 more
openaire   +1 more source

Designing speech user interfaces

CHI '99 extended abstracts on Human factors in computing systems - CHI '99, 1998
This tutorial focuses on techniques for designing speech interfaces. Topics covered include an introduction to speech input and output, a discussion of speech user interface design issues, and an exploration of ways to involve users in the design process.
Nicole Yankelovich, Jennifer Lai
openaire   +3 more sources

User interface design for the web

CHI '99 extended abstracts on Human factors in computing systems - CHI '99, 1999
In this half day tutorial, we describe a variety of user interface design principles which are characteristic of Web design. These principles have been implemented by, experimented with, and validated through the experiences of the Yahoo! design team.
David Shen, Irene Au, Brian Buschmann
openaire   +1 more source

Iterative user-interface design

Computer, 1993
A method for developing user interfaces by refining them iteratively over several versions is presented. Each iteration is subjected to user testing or other usability-evaluation methods designed to uncover usability problems. This method not only eliminates problems of this nature, but also allows designers to take advantage of any insights into user ...
openaire   +2 more sources

Architectural design for user interfaces

1991
This article discusses software architecture modelling for the design and development of interactive systems. Software architecture models should support properties and constraints prescribed by the software and cognitive psychology communities. From these observations, we derive a multi-agent framework applicable to the software design of interactive ...
openaire   +2 more sources

The design of auditory user interfaces for blind users

Proceedings of the second Nordic conference on Human-computer interaction, 2002
Previous screen readers provide blind WWW-users only with the textual contents of the web pages, but exclude the access to important information coded in the layout of web pages. The approach we introduce here shall overcome the layout barrier of webpages with the help of three-dimensionally auditory objects ("hearcons") which are positioned in an ...
Hilko Donker, Palle Klante, Peter Gorny
openaire   +2 more sources

Abstractions for user interface design

Computer, 1985
There is a consensus among designers on the need for a rigorous separation of the functionality of a computer system from its user interface. The principle remains sterile unless some way is provided to put it into practice. It is argued that designers of the interface between users and computer systems need a toolkit of abstractions that embody human ...
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Automating user interface design

SMC'98 Conference Proceedings. 1998 IEEE International Conference on Systems, Man, and Cybernetics (Cat. No.98CH36218), 2002
In assistive systems that include humans, the human-computer interface provides the substrate for all collaboration. Good user interface design is difficult for even non-assistive applications; the introduction of automated reasoning and agent capabilities only aggravates the problems of human interaction with automation.
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Design of a 3D User Interface to a Database

1994
One of the strangest paradoxes of the silicon era is the dichotomy between ’enjoyable’ recreational computer activities and ’mundane’ work-based computer operations. How can an activity as pointless as a computer game have so much appeal? The answer to this lies in the user interface, and not the functionality, of the program.
John Boyle   +2 more
openaire   +2 more sources

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