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Managing the design of the user interface

Conference companion on Human factors in computing systems - CHI '95, 1994
The purpose of this tutorial is to provide an overview of practical methods and techniques for managing the process of designing good user interfaces. The tutorial is organized around a typical, modern project life cycle, and presents usability methods which can be applied at different points in the development process. Methods and techniques presented
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Solutioneering in user interface design

Behaviour & Information Technology, 1993
Interactive systems, particularly domestic consumer products, grow buttons and other features to solve problems caused, in a large part, by bad design. Buttons have the advantage-for the lazy designer-that they can be added to systems without reconsidering the original design or the task the system as a whole is really meant to support.
Harold W. Thimbleby, Will Thimbleby
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User Interface Design

2017
Dieses Kapitel bietet den Rahmen fur das Verstandnis des Einflusses der Kultur auf die Entwicklung von Benutzungsschnittstellen. Nach der Darstellung des Einflusses der Kultur auf die MMI werden MMI-relevante Kulturdimensionen fur die Entwicklung interkultureller Benutzungsschnittstellen prasentiert. Schlieslich werden die wichtigsten Ansatze, Konzepte
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User interface design for the web

CHI '99 extended abstracts on Human factors in computing systems - CHI '99, 1999
In this half day tutorial, we describe a variety of user interface design principles which are characteristic of Web design. These principles have been implemented by, experimented with, and validated through the experiences of the Yahoo! design team.
David Shen, Irene Au, Brian Buschmann
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User-interface Design

2002
User-interface design is a central issue for the usability of a software product. In this chapter, general requirements referring to the international software ergonomics standardization and specific design features for the user interface of learning systems are presented.
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Design Decisions for a User Interface

1991
Abstract An approach to user interface design is described in which the prime focus is to stimulate consistency between the mental models developed and the conceptual model of the system. The examination of mental models users formed of relatively simple information retrieval systems, provided the basis for the design of the conceptual model for the ...
Frances M. T. Brazier   +1 more
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The design of auditory user interfaces for blind users

Proceedings of the second Nordic conference on Human-computer interaction, 2002
Previous screen readers provide blind WWW-users only with the textual contents of the web pages, but exclude the access to important information coded in the layout of web pages. The approach we introduce here shall overcome the layout barrier of webpages with the help of three-dimensionally auditory objects ("hearcons") which are positioned in an ...
Hilko Donker, Palle Klante, Peter Gorny
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Hierarchical design of user interfaces

1994
This paper describes a method for designing a user interface from a variety of presentation elements (e.g., icon, menu, flowchart, bar chart, etc.). The interface is composed hierarchically, and at each step the most appropriate design alternatives (hereafter denoted by “As”) are selected, based on “hierarchical morphological multicriteria design ...
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Self-designing user interfaces

Proceedings 27th EUROMICRO Conference. 2001: A Net Odyssey, 2002
Trends in user interface design have converged onto a set of popular paradigms and technologies. Within this setting there is much room for variation and individualism. The goal is generic interface methodologies that are user device and platform independent. In this paper a strategy is proposed where design decisions are made at run-time.
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Iterative user-interface design

Computer, 1993
A method for developing user interfaces by refining them iteratively over several versions is presented. Each iteration is subjected to user testing or other usability-evaluation methods designed to uncover usability problems. This method not only eliminates problems of this nature, but also allows designers to take advantage of any insights into user ...
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