Results 91 to 100 of about 4,345,466 (376)
Lessons Learned Using Theory Of Mind Methods To Investigate User Social Awareness In Virtual Role-play [PDF]
Theory of mind (ToM) methods were used to investigate children’s interpretations of the social and emotional states of synthetic pedagogical characters, focusing on children’s cognitive and affective empathic responses to characters in bullying ...
Lynne Hall, Sarah Woods, Marc Hall
doaj +1 more source
Objective Walk With Ease (WWE) is a six‐week arthritis‐appropriate evidence‐based physical activity program traditionally offered in a face‐to‐face format. Because many populations encounter participation barriers to in‐person programs, WWE was modified for telephone delivery (WWE‐T).
Christine A. Pellegrini+5 more
wiley +1 more source
Lets Make A Story Measuring MR Child Engagement [PDF]
We present the result of a pilot study measuring child engagement with the Lets Make A Story system, a novel mixed reality, MR, collaborative storytelling system designed for grandparents and grandchildren. We compare our MR experience against an equivalent paper story experience. The goal of our pilot was to test the system with actual child users and
arxiv
Gender and Interest Targeting for Sponsored Post Advertising at Tumblr
As one of the leading platforms for creative content, Tumblr offers advertisers a unique way of creating brand identity. Advertisers can tell their story through images, animation, text, music, video, and more, and promote that content by sponsoring it ...
Bhamidipati, Narayan+4 more
core +1 more source
Interactive searching and browsing of video archives: using text and using image matching [PDF]
Over the last number of decades much research work has been done in the general area of video and audio analysis. Initially the applications driving this included capturing video in digital form and then being able to store, transmit and render it ...
Gurrin, Cathal+2 more
core +1 more source
User stories and policy briefs
This deliverable presents the updated and final version of UNLOCK-CEI’s collection of Cloud-Edge-IoT (CEI) user stories, white papers and a policy brief. The document outlines the updated approach and rationale for the preparation of the planned outputs, highlighting modifications occurred to the plan presented in D5.6.
Giuffrida, Maria, de Majo, Claudio
openaire +2 more sources
From the starting point of narrative ethnography, this article explores a specific kind of service user involvement in psychiatry: staff training activities in which patients and former patients are invited to “tell their stories”. A core feature of these stories is that they are based on the narrators’ self-perceived experience, and they all have a ...
openaire +6 more sources
As many patients with inflammatory arthritis (IA) have chronic pain, understanding how to best assess and manage pain in IA is a priority. Comorbid depression is prevalent in adults with IA, affecting 15% to 39% of people. Although pain and depression are thought to be associated in IA, this concept is largely based on cross‐sectional data.
Natasha Cox+3 more
wiley +1 more source
Augmented reality powers a cognitive assistant for the blind
To restore vision for the blind, several prosthetic approaches have been explored that convey raw images to the brain. So far, these schemes all suffer from a lack of bandwidth. An alternate approach would restore vision at the cognitive level, bypassing
Yang Liu+2 more
doaj +1 more source
Video2GIF: Automatic Generation of Animated GIFs from Video
We introduce the novel problem of automatically generating animated GIFs from video. GIFs are short looping video with no sound, and a perfect combination between image and video that really capture our attention. GIFs tell a story, express emotion, turn
Cao, Liangliang+2 more
core +1 more source