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User Stories for the SSH Open Marketplace
To include the community in the design and creation of the SSH Open Marketplace, the project SSHOC pursues various means of participatory design. One element of this efforts are user stories, that describe researchers' reception and use of the marketplace. This document included the four initial user stories as of April 2020.
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User Stories as Actives for Game Development
Despite the lack of research in project management and software engineering for game development, recent studies have already proven that agile methodologies are very adequate for this purpose. The focus on individuals, communication and reactive iterations such as described by SCRUM and Extreme Programming are very fitting to game development ...
Schetinger, Victor+2 more
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Designing a user‐centered conference for user‐centered information professionals: The story of InfoCamp Seattle [PDF]
Aaron Louie
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User and System Stories: an agile approach for managing requirements in AOSE [PDF]
Sebastián Rodríguez+2 more
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Using NLG to help language-impaired users tell stories and participate in social dialogues [PDF]
Ehud Reiter+5 more
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USeR: A Web-based User Story eReviewer for Assisted Quality Optimizations [PDF]
User stories are widely applied for conveying requirements within agile software development teams. Multiple user story quality guidelines exist, but authors like Product Owners in industry projects frequently fail to write high-quality user stories. This situation is exacerbated by the lack of tools for assessing user story quality.
arxiv
Endogenous Attention and the Spread of False News [PDF]
We study the impact of endogenous attention in a dynamic model of social media sharing. Each period, a distinct user randomly draws a story from the pool of stories on the platform and decides whether or not to share it. Users want to share stories that are true and interesting, but differentiating true stories from false ones requires attention ...
arxiv
Stories From the Past Web [PDF]
Archiving Web pages into themed collections is a method for ensuring these resources are available for posterity. Services such as Archive-It exists to allow institutions to develop, curate, and preserve collections of Web resources. Understanding the contents and boundaries of these archived collections is a challenge for most people, resulting in the
arxiv
Ethical User Stories : Industrial Study
peerReviewed
Halme, E. (Erika)+8 more
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Exploring Replay Value: Shifts and Continuities in User Experiences Between First and Second Exposure to an Interactive Story [PDF]
Christian Roth+3 more
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