Results 231 to 240 of about 54,350 (268)
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Managing UX teams

CHI '11 Extended Abstracts on Human Factors in Computing Systems, 2011
This SIG will serve multiple purposes: as a forum to share the results from previous CHI management panels, workshops and current trends, and also as a forum for the management community to discuss topics of interest.
Janice Rohn   +3 more
openaire   +1 more source

Exploring the Landscape of UX Subjective Evaluation Tools and UX Dimensions: A Systematic Literature Review (2010-2021)

Interacting with computers
The quality of the User Experience (UX) with systems, products and services is now considered an indispensable part of success in the market. Users' expectations have increased in such a way that mere usability is no longer sufficient.
Ehsan Mortazavi   +4 more
semanticscholar   +1 more source

Exploring the Impact of Artificial Intelligence-Generated Content (AIGC) Tools on Social Dynamics in UX Collaboration

Conference on Designing Interactive Systems
Artificial Intelligence-Generated Content (AIGC) tools have gradually been integrated into the daily workflow of UX practitioners. While existing research has explored the integration of AIGC tools in daily workflow, little is known about their impact on
Ziyan Wang   +4 more
semanticscholar   +1 more source

Characterizing UX Assessment in the Context of Immersive Experiences: A Systematic Mapping Study

International journal of human computer interactions
An immersive experience is a multisensory experience across a journey or task that’s contextually relevant, enabled by a combination of interactions that create intuitive and emotional value for the user.
Leonardo C. Marques   +3 more
semanticscholar   +1 more source

The UX of Avatar Customization

Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Avatar customization is a feature that is offered in many computer and video games. Customization options are presented to users via Character Creation Interfaces or CCIs. CCIs differ greatly between games, independent of genre, with regard to the quantity and quality of customization options available.
openaire   +1 more source

Markenkonformes UX-Design

2019
Die Wahrnehmung einer Marke darf nicht beliebig sein und eine richtige Markenführung fordert u. a. die Beachtung eines markenkonformen UX-Designs innerhalb der Software. Das gilt v. a. im Consumer-Bereich, wo Marken sich besonders stark über die Software-Oberflächen ihrer Websites und den dazugehörigen Apps profilieren können.
Olde Lorenzen-Schmidt   +1 more
openaire   +1 more source

Teaching UX

Proceedings of the 31st ACM international conference on Design of communication, 2013
This experience report describes core values and approaches to teaching and developing programs in User Experience (UX). What binds these values and approaches together is a deep engagement with ongoing trends and best practices in the field of UX over the past several decades.
Guiseppe Getto   +3 more
openaire   +1 more source

Introducing the business of UX

Interactions, 2014
This forum is dedicated to maximizing the success of HCI practitioners within the frenetic world of product and service design. It focuses on UX strategy approaches, leadership, management techniques, and above all the challenge of bringing HCI to peer-level status with longstanding business disciplines such as marketing and engineering.
openaire   +1 more source

Creating a UX profession

CHI '05 Extended Abstracts on Human Factors in Computing Systems, 2005
Current aspirations to coordinate the UX community should be complemented by a coordinated series of professional initiatives to raise the status of the UX profession so that it can take its rightful role at the heart of the development process.
openaire   +1 more source

Agile UX: Integrating good UX development practices in Agile

2019 Conference on Information Communications Technology and Society (ICTAS), 2019
This paper explores a framework for the integration of User Experience (UX) in Agile within the South African context. For this study, grounded theory was applied as a suitable qualitative method to determine how the integration of UX into Agile is carried out in practice.
Narendren Pillay, Jeanette W. Wing
openaire   +1 more source

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