Results 251 to 260 of about 165,345 (339)
Promise‐Keeping Reputations in an Investment Game: An Experimental Investigation
ABSTRACT We design a controlled laboratory experiment to mitigate moral hazard problems in livestream shopping when sellers make promises to buyers. In our experiment, the promise‐keeping reputation mechanism allows sellers to send promises to buyers while buyers can observe the sellers' historical promise‐keeping records. Results demonstrate that bare
Ninghua Du, Qun Zhao
wiley +1 more source
Decision algorithm with fuzzy framework and evaluation of advanced financial management policy. [PDF]
Yu Z, Kou J, Liu Y, Chu H.
europepmc +1 more source
ABSTRACT Suicidal thoughts and behaviors (STBs) are a public health concern, particularly among Veterans, who experience elevated rates of STBs. Social integration is negatively associated with STBs, such that high social integration is correlated with low rates of STBs.
Katherine Musacchio Schafer +5 more
wiley +1 more source
An intelligent multi-attribute decision-making system for clinical assessment of spinal cord disorder using fuzzy hypersoft rough approximations. [PDF]
Abdullah M, Khan KA, Rahman AU.
europepmc +1 more source
Between Practicality and Politics: Factors of Sub‐National Aid Allocation in Bosnia and Herzegovina
ABSTRACT Bosnia and Herzegovina represents a unique case of aid recipient for its complex history and administrative and political divisions. Yet, little is known about how foreign aid is allocated to local recipients. This qualitative study uncovers factors shaping sub‐national aid allocation in Bosnia and Herzegovina, highlighting donors' and ...
Lenka Dušková +5 more
wiley +1 more source
Towards a global scale for functional ability: what gets measured and gets done-but are we measuring the right thing? [PDF]
Nishio M +3 more
europepmc +1 more source
Vague Concepts and Singular Terms in a Buridanian Language of Thought Tradition [PDF]
Henrik Lagerlund
openalex
Promoting Fun or Competition? Testing Interventions on Ludic and Agonistic Work Design
ABSTRACT Research highlights the benefits of play‐at‐work, yet little is known about training employees to self‐initiate it. We tested two programs to train employees on designing work with elements of fun (ludic work design [LWD]) or competition (agonistic work design [AWD]).
Jan E. Walsken +2 more
wiley +1 more source

