Results 51 to 60 of about 72,338 (216)

Demon girl power: Regimes of form and force in videogames primal and Buffy the Vampire Slayer [PDF]

open access: yes, 2005
'There's nothing like a spot of demon slaughter to make a girl's night'. Since the phenomenal success of the Tomb Raider (1996) videogame series a range of other videogames have used carefully branded animated female avatars.
Krzywinska, T
core  

Transgression of Postindustrial Dissonance and Excess: (Re)valuation of Gothicism in Jim Jarmusch’s Only Lovers Left Alive [PDF]

open access: yes, 2016
The paper gives insight into the revaluation of popular Gothic aesthetics in Jim Jarmusch’s 2014 production Only Lovers Left Alive. Drawing on critical theory and the postmodern theoretical framework, the article suggests that the film transgresses ...
Stępień, Justyna
core   +1 more source

Being Wrong About Personal Transformation

open access: yesEuropean Journal of Philosophy, EarlyView.
Abstract Transformative experiences are thought to change us in different ways. Some transform us epistemically by providing genuinely new, previously unimaginable experiences, while others bring about personal transformation by altering our values. Recent debates on transformative experiences have explored the challenges these experiences pose for ...
Adrian Kind
wiley   +1 more source

Television vampire fandom and religion

open access: yesScripta Instituti Donneriani Aboensis, 2013
Popular culture and fandom provide a setting where people can reflect on the questions of life. A television show defines for many of its fans what it means to be human.
Minja Blom
doaj   +1 more source

The Vampire as a Model of Cultural Otherness in the Television Series “What We Do in the Shadows”

open access: yesEtnoantropološki Problemi, 2022
Vampires in popular culture differ from vampires in Serbian traditional culture not only in that they feed on human blood, but also in the implications of otherness they represent.
Bojan Žikić
doaj   +1 more source

La sangre es la vida: a la caza del vampiro semítico [PDF]

open access: yes, 1999
Human communities of any time, including the mesopotamian one, have developed world-wide the myth of the vampire one apart from each other. It shows undoubtedly that we could find a worry inherent to the human being in the foundations of this myth: his ...
Guadalupe Ingelmo, Salomé
core   +2 more sources

HOL(y)Hammer: Online ATP Service for HOL Light

open access: yes, 2013
HOL(y)Hammer is an online AI/ATP service for formal (computer-understandable) mathematics encoded in the HOL Light system. The service allows its users to upload and automatically process an arbitrary formal development (project) based on HOL Light, and ...
Kaliszyk, Cezary, Urban, Josef
core   +1 more source

Investing in Game‐Based Informal Digital Learning of English (IDLE): A Chinese‐Speaking Gaming Community

open access: yesInternational Journal of Applied Linguistics, EarlyView.
ABSTRACT As a rapidly evolving sub‐field of computer‐assisted language learning, informal digital learning of English (IDLE) has become a significant catalyst for linguistic, affective, and pedagogical development among English as a second language (L2) learners.
Yue Zhang
wiley   +1 more source

NEW IMAGE OF VAMPIRE IN MODERN LITERARY WORKS

open access: yesLite: Jurnal Bahasa, Sastra, dan Budaya, 2010
Literary works cannot be separated from culture. As Abrams (1998) stated that literary works represent the universe. The relation between literary works and universe is never pure.
Valentina Widya S
doaj   +1 more source

‘It's Like a Horror Movie That You Walk Through’: Experiencing Horror Through Immersive Recreation

open access: yesThe Journal of American Culture, EarlyView.
ABSTRACT Horror stories have provided enjoyable forms of leisure for centuries. Over the past five decades, however, these experiences have evolved into increasingly immersive forms of popular culture. What once involved constructing the narrative world internally through reading has expanded into sensory engagement through visual and auditory media ...
Susan Weidmann
wiley   +1 more source

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