Results 61 to 70 of about 717 (181)

Shrieking, Biting, and Licking

open access: yesPress Start, 2018
This article examines examples of the monstrous-feminine in the form of abject female monsters in a selection of critically acclaimed and commercially successful video games.
Sarah Stang
doaj  

Vita da vampiro nella ‘città di N’. La serie tv russa "Vampiry srednej polosy" tra (sopran)naturalismo e transfer culturale

open access: yeseSamizdat
In this paper we provide an analysis of the first season of the TV series Central Russia’s Vampires, which was a great success in Russia at the beginning of 2021, both for audiences and critics.
Francesca Lazzarin
doaj  

Semantyka znaków w adaptacjach filmowych Miasteczka Salem Stephena Kinga

open access: yesImages
The article attempts to analyze the film adaptations of Stephen King’s ‘Salem’s Lot directed by Tobe Hooper (1979) and Mikael Salomon (2004) from the perspective of the semiotics of popular culture, with particular emphasis on character creation ...
Jakub Rawski
doaj   +1 more source

An age of vampires

open access: yesLiterator, 2015
No abstract available.
Nicholas (Nick) Meihuizen
doaj   +1 more source

Uccidere i morti. Vampirismo, epidemia, trattamento dei corpi [PDF]

open access: yesKaiak, 2020
The belief in the existence of vampires is consolidated both in Eastern Europe and is also to be found elsewhere. Romantic literature at first and cinema later have described vampires through their seductive costumes, whilst ...
Eugenio Imbriani
doaj  

DARK TOURISM, ROMANIA AND DRACULA. THE PERCEPTIONS OF POTENTIAL AMERICAN TOURISTS [PDF]

open access: yesAnnals of the University of Oradea: Economic Science, 2014
From a touristic point of view, Romania is a country with an extraordinary potential. In terms of consumers of touristic products, the United States of America (USA) is a country with a tremendous potential. If analysing the actual tendencies in the film
Drule Alexandra   +3 more
doaj  

Women Who Love Vampires: Analysis of the Popularity of the Astarion Character from Baldur’s Gate 3 Video Games Among Non–Male Players

open access: yesEtnoantropološki Problemi
Although it is evident that more and more women are playing video games of all genres today, this media is often treated in public discourse as exclusively for men.
Anja Zlatović
doaj   +1 more source

Home - About - Disclaimer - Privacy