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Vection (The Self-motion Illusion) in Virtual Reality
Vection is a phenomenon in which a person feels as if he or she is moving, but there is no actual movement. Vection can be broadly categorized into linear vection (up-down or back-and-forth), circular vection (around your standing location or around ...
Wang, Yiming
core
Vection underwater illustrates the limitations of neutral buoyancy as a microgravity analog. [PDF]
Bury NA +4 more
europepmc +1 more source
Head mounted display Virtual Reality (HMD-VR) systems use advanced computer technology to create immersive, simulated environments that allow users to experience the sensation of being physically present in a digital space.
Joel Teixeira (19581883)
core +1 more source
Inverted vection as a function of vection strength induced by background motion
Y. Saito, K. Sakurai
openaire +1 more source
How the characteristics of a virtual environment affects the perception of travel distance through it. [PDF]
Bansal A, McManus M, Harris LR.
europepmc +1 more source
Visually induced motion sickness (VIMS) is a response commonly reported by viewers exposing to visual stimulation that can provoke self-motion perception (vection). The VIMS susceptibility (VIMSS) varies largely in the population and the neural mechanism
Wei, Yue
core
Cross-modal synchrony between music and visual motion modulates vection, urge to move, and comfort in VR. [PDF]
Van Kerrebroeck B +3 more
europepmc +1 more source
The effect of visual scene on VEMP responses. [PDF]
Öztürk ŞT +4 more
europepmc +1 more source
How about running on Mars? Influence of sensorimotor coherence on running and spatial perception in simulated reduced gravity. [PDF]
Keime M +13 more
europepmc +1 more source

