Results 191 to 200 of about 28,103 (239)
Some of the next articles are maybe not open access.

Investigating Vection-Based Directional Guidance during Snowboarding Using a VR Simulator

UIST Adjunct
Visual stimuli such as vection fields are known to unconsciously guide walking direction. However, their effects on other forms of locomotion remain largely unexplored.
Shun Sasaki   +3 more
semanticscholar   +1 more source

Vection Measured During the 2023 Military Health Service Research Symposium Using a Virtual Reality Headset.

Military Medicine
INTRODUCTION Vection, a stationary individual's illusion of self-motion, is a form of spatial disorientation (SD) typically provoked visually. In aviation, SD is a failure to correctly sense one's position, motion, and/or attitude in relation to the ...
Leonard A Temme   +3 more
semanticscholar   +1 more source

Towards the Automatic Detection of Vection in Virtual Reality Using EEG

arXiv.org
Vection, the visual illusion of self-motion, provides a strong marker of the VR user experience and plays an important role in both presence and cybersickness.
Gael Van der Lee   +5 more
semanticscholar   +2 more sources

Lower visual field inputs reduce postural sway via ankle co-contraction, independent of vection.

Human Movement Science
BACKGROUND Optic flow stimuli in the lower visual field reduce center of pressure (COP) sway in the anteroposterior direction. The central nervous system (CNS) may adopt a stiffness control strategy in response to vection, defined as the visually induced
Takumi Aiko   +8 more
semanticscholar   +1 more source

Material surface properties modulate vection strength

Experimental Brain Research, 2019
Realistic appearance and complexity in the visual field are known to affect the strength of vection (visually induced self-motion perception). Although surface properties of materials are, therefore, expected to be visual features that influence vection, to date, the results have been mixed.
Yuki, Morimoto   +3 more
openaire   +2 more sources

EEG Correlates of Vection: A Systematic Literature Review

2025 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE)
Vection, the illusory sensation of self-motion induced by visual stimuli, is fundamental to understanding sensory integration and has significant implications for virtual reality (VR) and motion sickness research. This review synthesizes findings from 16
Gael Van der Lee   +2 more
semanticscholar   +1 more source

Multisensory Effects on Illusory Self-Motion (Vection): the Role of Visual, Auditory, and Tactile Cues.

Multisensory Research, 2021
A critical component to many immersive experiences in virtual reality (VR) is vection, defined as the illusion of self-motion. Traditionally, vection has been described as a visual phenomenon, but more recent research suggests that vection can be ...
Brandy Murovec   +3 more
semanticscholar   +1 more source

Vection Aftereffects from Expanding/Contracting Stimuli

Seeing and Perceiving, 2010
AbstractWe presented three types of visual stimuli (blank, static and dynamic random dots) following optic flow stimuli and measured the durations of the motion aftereffects (MAEs) and aftereffects of vection (vection aftereffects, VAEs). The VAEs were induced in the direction opposite to the MAEs.
Takeharu, Seno   +2 more
openaire   +2 more sources

Positional and directional preponderances in vection

Experimental Brain Research, 2008
We examined the biases in vection strength caused by motion direction (temporonasal vs. nasotemporal motion) and position of stimulus presentation (nasal and temporal semi-retinas) to investigate a subcortical contribution to vection. These biases have been identified for optokinetic nystagmus (OKN) and are acknowledged as evidence for a subcortical ...
Takeharu, Seno, Takao, Sato
openaire   +2 more sources

The Effect of Motion Direction and Eccentricity on Vection, VR Sickness and Head Movements in Virtual Reality.

Multisensory Research, 2021
Virtual Reality (VR) experienced through head-mounted displays often leads to vection, discomfort and sway in the user. This study investigated the effect of motion direction and eccentricity on these three phenomena using optic flow patterns displayed ...
Katharina Margareta Theresa Pöhlmann   +4 more
semanticscholar   +1 more source

Home - About - Disclaimer - Privacy