Results 201 to 210 of about 28,103 (239)
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The Effect of Directional Airflow toward Vection and Cybersickness
IEEE Conference on Virtual Reality and 3D User InterfacesEmploying airflow feedback is an effective means of enriching the virtual reality experience multimodally. Most interestingly, there have been conflicting reports of its effect on cybersickness.
Seunghoon Park +3 more
semanticscholar +1 more source
Comparing the effects of different circular vection stimuli on upright stance.
Gait & PostureBACKGROUND Upright quiet stance is maintained through the complex integration of sensory information from the visual, vestibular, and somatosensory systems [1].
Noor J. Hamam, Taylor W. Cleworth
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Directional preponderance in pitch circular vection
Journal of Vestibular Research, 2000We used optokinetic stimulation (OKS) in eighteen normal adults aged 18–30 years to investigate vertical self-motion perception. In order to induce self-rotation, either a stripe pattern or a random dot pattern was projected onto the inner wall of a hemispherical dome with a diameter of 150 cm.
H, Fushiki +3 more
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Influence of fixation on circular vection
Journal of Vestibular Research, 2000The contribution of fixation to latency of circular vection (CV) was examined in twenty-five normal adults aged 18–30 years. For induction of self-motion a random dot pattern was projected onto a hemispherical dome. The pattern was rotated either about the subject’s vertical axis or about their interaural axis at a constant acceleration of 1 deg / s 2 .
H, Fushiki, S, Takata, Y, Watanabe
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Vection and Performance During Attention-Demanding Tasks in Virtual Reality
Proceedings of the Human Factors and Ergonomics Society Annual MeetingWe investigated how attention-demanding aural and visual discrimination tasks attenuate visually-induced self-motion (vection) and how task accuracy and response time are affected by experiencing various levels of vection-inducing motion in a virtual ...
O. G. Kio, Robert S. Allison
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Natural Visual-Field Features Enhance Vection
Perception, 2010When a large optic-flow pattern is viewed, induced self-motion perception (vection) can result even for observers who are stationary relative to Earth. Vection is common in optokinetic drums, large-screen cinemas, vehicle simulators, and other virtual environments. However, not all optic-flow patterns are equally effective in producing vection.
Andrea, Bubka, Frederick, Bonato
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Proceedings of the 2024 International Conference on Virtual Reality, Image and Signal Processing
Vection, an illusion of self-motion induced by visual stimulus frequently experienced in virtual reality, significantly impacts user experiences in gaming, driving simulation, and rehabilitation training.
Xiaotian Xu +6 more
semanticscholar +1 more source
Vection, an illusion of self-motion induced by visual stimulus frequently experienced in virtual reality, significantly impacts user experiences in gaming, driving simulation, and rehabilitation training.
Xiaotian Xu +6 more
semanticscholar +1 more source
Eye Direction Control and Reduction of Discomfort by Vection in HMD Viewing of Panoramic Images
2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)We have previously proposed an “eye direction exaggeration method.” That facilitates rearward visibility by exaggerating the angle of the eye direction when viewing panoramic images with an HMD in a seated position.
Seitaro Inagaki, Kenji Funahashi
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Audiovisual Contributions to the Occurrence of Roll Vection in Virtual Reality.
Multisensory ResearchVection (i.e., the experience of self-motion in the absence of actual motion), has traditionally been considered a visual phenomenon. However, recent work on yaw vection (i.e., illusory rotations around the vertical axis), suggests that auditory cues may
Max Teaford +5 more
semanticscholar +1 more source
Effects of Music Tempo on Vection Perception in Virtual Reality Environments
Proceedings of the 21st International Conference on Computer Graphics, Interaction and Visualization Theory and Applications: Vection, the illusion of self-motion induced by sensory stimulation, is one of the critical phenomena that enhance presence in virtual reality (VR) environments.
T. Suganuma, Tomokazu Ishikawa
semanticscholar +1 more source

