Results 201 to 210 of about 28,103 (239)
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The Effect of Directional Airflow toward Vection and Cybersickness

IEEE Conference on Virtual Reality and 3D User Interfaces
Employing airflow feedback is an effective means of enriching the virtual reality experience multimodally. Most interestingly, there have been conflicting reports of its effect on cybersickness.
Seunghoon Park   +3 more
semanticscholar   +1 more source

Comparing the effects of different circular vection stimuli on upright stance.

Gait & Posture
BACKGROUND Upright quiet stance is maintained through the complex integration of sensory information from the visual, vestibular, and somatosensory systems [1].
Noor J. Hamam, Taylor W. Cleworth
semanticscholar   +1 more source

Directional preponderance in pitch circular vection

Journal of Vestibular Research, 2000
We used optokinetic stimulation (OKS) in eighteen normal adults aged 18–30 years to investigate vertical self-motion perception. In order to induce self-rotation, either a stripe pattern or a random dot pattern was projected onto the inner wall of a hemispherical dome with a diameter of 150 cm.
H, Fushiki   +3 more
openaire   +2 more sources

Influence of fixation on circular vection

Journal of Vestibular Research, 2000
The contribution of fixation to latency of circular vection (CV) was examined in twenty-five normal adults aged 18–30 years. For induction of self-motion a random dot pattern was projected onto a hemispherical dome. The pattern was rotated either about the subject’s vertical axis or about their interaural axis at a constant acceleration of 1 deg / s 2 .
H, Fushiki, S, Takata, Y, Watanabe
openaire   +2 more sources

Vection and Performance During Attention-Demanding Tasks in Virtual Reality

Proceedings of the Human Factors and Ergonomics Society Annual Meeting
We investigated how attention-demanding aural and visual discrimination tasks attenuate visually-induced self-motion (vection) and how task accuracy and response time are affected by experiencing various levels of vection-inducing motion in a virtual ...
O. G. Kio, Robert S. Allison
semanticscholar   +1 more source

Natural Visual-Field Features Enhance Vection

Perception, 2010
When a large optic-flow pattern is viewed, induced self-motion perception (vection) can result even for observers who are stationary relative to Earth. Vection is common in optokinetic drums, large-screen cinemas, vehicle simulators, and other virtual environments. However, not all optic-flow patterns are equally effective in producing vection.
Andrea, Bubka, Frederick, Bonato
openaire   +2 more sources

Effects of visual rotation axis and clockwise/counterclockwise directions on circular vection in virtual reality

Proceedings of the 2024 International Conference on Virtual Reality, Image and Signal Processing
Vection, an illusion of self-motion induced by visual stimulus frequently experienced in virtual reality, significantly impacts user experiences in gaming, driving simulation, and rehabilitation training.
Xiaotian Xu   +6 more
semanticscholar   +1 more source

Eye Direction Control and Reduction of Discomfort by Vection in HMD Viewing of Panoramic Images

2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
We have previously proposed an “eye direction exaggeration method.” That facilitates rearward visibility by exaggerating the angle of the eye direction when viewing panoramic images with an HMD in a seated position.
Seitaro Inagaki, Kenji Funahashi
semanticscholar   +1 more source

Audiovisual Contributions to the Occurrence of Roll Vection in Virtual Reality.

Multisensory Research
Vection (i.e., the experience of self-motion in the absence of actual motion), has traditionally been considered a visual phenomenon. However, recent work on yaw vection (i.e., illusory rotations around the vertical axis), suggests that auditory cues may
Max Teaford   +5 more
semanticscholar   +1 more source

Effects of Music Tempo on Vection Perception in Virtual Reality Environments

Proceedings of the 21st International Conference on Computer Graphics, Interaction and Visualization Theory and Applications
: Vection, the illusion of self-motion induced by sensory stimulation, is one of the critical phenomena that enhance presence in virtual reality (VR) environments.
T. Suganuma, Tomokazu Ishikawa
semanticscholar   +1 more source

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